The player may find trouble in striking the object-ball dead full, where he delivers the cue ⅝ left. A little practice will overcome all difficulty.
PLATE LXV.
EFFECTIVE GATHERING STROKES.
Illustrating caroms accomplished with excessive “draw, reverse, twists, and cushion,” driving the object-ball to position.
Diagram 1.—Cue-ball ⅝ left, ⅝ below, object-ball full; stroke, ½ in excess of “medium.” Cue-ball cushions at c through draw and twist delivery, effecting carom on ball 2. Object-ball cushions at a, b, finally resting at c. An effective gathering stroke.
Diagram 2.—Cue-ball ½ below, ½ left, object-ball ⅞ left; stroke, “ordinary.” Cue-ball cushions at a, effects carom on ball 2 and rolls to i. Object-ball cushions at b, c, d, f, resting at g. Carom-ball cushions at e, crosses table, and stops at h.
The space between balls 1 and 2 is nearly the distance which separates the diamond sights.
PLATE LXVI.
“BANK”-STROKE CAROMS.
Illustrating two methods of effecting the same carom, like principles governing both strokes.
First.—Cue-ball ¼ below, ½ left; cushions at a, d, strikes object-ball at f, ½ right, calculating from point d; cue-ball then cushions again at g, h, i, effecting carom on ball 2. Object-ball takes direction of arrow. Stroke, “hard.”