By the time I took over, two weeks ago, Goldweiser had the sockets worked out and fitted to Kujack's stumps, and the muscular and neural tissues had knitted satisfactorily. There was only one hitch: twenty-three limbs had been designed, and all twenty-three had been dismal flops. That's when the boss called me in.

There's no mystery about the failures. Not to me, anyhow. Cybernetics is simply the science of building machines that will duplicate and improve on the organs and functions of the animal, based on what we know about the systems of communication and control in the animal. All right. But in any particular cybernetics project, everything depends on just how many of the functions you want to duplicate, just how much of the total organ you want to replace.

That's why the robot-brain boys can get such quick and spectacular results, have their pictures in the papers all the time, and become the real glamor boys of the profession. They're not asked to duplicate the human brain in its entirety—all they have to do is isolate and imitate one particular function of the brain, whether it's a simple operation in mathematics or a certain type of elementary logic.

The robot brain called the Eniac, for example, is exactly what its name implies—an Electronic Numerical Integrator and Computer, and it just has to be able to integrate and compute figures faster and more accurately than the human brain can. It doesn't have to have daydreams and nightmares, make wisecracks, suffer from anxiety, and all that. What's more, it doesn't even have to look like a brain or fit into the tiny space occupied by a real brain. It can be housed in a six-story building and look like an overgrown typewriter or an automobile dashboard or even a pogo stick. All it has to do is tell you that two times two equals four, and tell you fast.

When you're told to build an artificial leg that'll take the place of a real one, the headaches begin. Your machine must not only look like its living model, it must also balance and support, walk, run, hop, skip, jump, etc., etc. Also, it must fit into the same space. Also, it must feel everything a real leg feels—touch, heat, cold, pain, moisture, kinesthetic sensations—as well as execute all the brain-directed movements that a real leg can.

So you're not duplicating this or that function; you're reconstructing the organ in its totality, or trying to. Your pro must have a full set of sensory-motor communication systems, plus machines to carry out orders, which is impossible enough to begin with.

But our job calls for even more. The pro mustn't only equal the real thing, it must be superior! That means creating a synthetic neuro-muscular system that actually improves on the nerves and muscles Nature created in the original!

When our twenty-fourth experimental model turned out to be a dud last week—it just hung from Kujack's stump, quivering like one of my robot bedbugs, as though it had a bad case of intention tremor—Goldweiser said something that made an impression on me.