Scouts posted to watch as outposts cannot move from their ground, but their strength counts as double, and they may send single messages to their neighbors or to their own scouting party.

An umpire should be with each outpost and with each scouting patrol.

At a given hour operations will cease, and all will assemble at the given spot to hand in their reports. The following points might be awarded:

For each flag or lamp captured and brought in--5

For each report or sketch of the position of the enemy's outposts up to five--5

For each report of movement of enemy's scouting patrols--2

The side which makes the biggest total wins.

The same game may be played to test the scouts in stepping lightly--the umpire being blindfolded. The practice should preferably be carried out where there are dry twigs lying about, and gravel, etc. The scout may start to stalk the blind enemy at one hundred yards' distance, and he must do it fairly fast--say, in one minute and a half--to touch the blind man before he hears him.

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Stalking and Reporting