3. Elementary signaling: Know the semaphore, or American Morse, or Myer alphabet.

4. Track half a mile in twenty-five minutes; or, if in town, describe satisfactorily the contents of one store window out of four observed for one minute each.

5. Go a mile in twelve minutes at scout's pace--about fifty steps running and fifty walking, alternately.

6. Use properly knife or hatchet.

7. Prove ability to build a fire in the open, using not more than two matches.

8. Cook a quarter of a pound of meat and two potatoes in the open without the ordinary kitchen cooking utensils.

9. Earn and deposit at least one dollar in a public bank.

10. Know the sixteen principal points of the compass.

First-class Scout