protocols A formal description of message formats and the rules two computers must follow to exchange those messages. Protocols can describe low-level details of machine-to-machine interfaces (e.g., the order in which bits and bytes are sent across a wire) or high-level exchanges between allocation programs (e.g., the way in which two programs transfer a file across the Internet).

recursion The facility of a programming language to be able to call functions from within themselves.

resolve Translate an Internet name into its equivalent IP address or other DNS information.

RFD (Request For Discussion) Usually a two- to three-week period in which the particulars of newsgroup creation are battled out.

route The path that network traffic takes from its source to its destination.

router A dedicated computer (or other device) that sends packets from one place to another, paying attention to the current state of the network.

RTFM (Read The Fantastic Manual). This anacronym is often used when someone asks a simple or common question. The word `Fantastic' is usually replaced with one much more vulgar.

SMTP (Simple Mail Transfer Protocol) The Internet standard protocol for transferring electronic mail messages from one computer to another. SMTP specifies how two mail systems interact and the format of control messages they exchange to transfer mail.

server
A computer that shares its resources, such as printers and files, with
other computers on the network. An example of this is a Network File
System (NFS) server which shares its disk space with other computers.

signal-to-noise ratio When used in reference to Usenet activity, signal-to-noise ratio describes the relation between amount of actual information in a discussion, compared to their quantity. More often than not, there's substantial activity in a newsgroup, but a very small number of those articles actually contain anything useful.