"What's the matter with Merriwell?" one of his classmates asked of another. "He was making right along at one time, and we all thought he would head the class, but now he is making an average of less than 2.5."

"Oh, he is flighty," replied the other. "Do you notice that he doesn't seem to be as jolly and full of fun as he was once."

"I believe he is in some kind of trouble," declared the first. "He doesn't ever get a max lately."

By way of explanation, let us state, a "max" was the highest mark obtainable, or 3; 2.9 or 2.8 was considered first class, 2.5 was really good, 2 was fair, and below that it fell off rapidly too, which meant utter failure.

Frank was, indeed, in trouble. He found it impossible to keep away from the poker parties, and so, one night after Bart had departed, being unable to sleep, he got up and followed his roommate again.

Gage and Snell were rejoiced, for they saw they had Merriwell fairly within the meshes. All that was needed now was to close the net carefully and draw it tighter and tighter about him, till there was no possible escape.

This trick was accomplished with consummate skill. Frank's luck seemed to have deserted him, but at first his losings were just heavy enough to provoke without alarming him. Sometimes he would win a little, and then he would fancy his luck had turned, but the tide soon set the other way.

Made angry by his petty losses, he followed the game with dogged persistency. And those petty losses soon began to grow larger and larger. His money melted away rapidly, and still fortune frowned on him.

In vain Hodge counseled his friend to drop the game and stay away. Such advice was now wasted on Frank, and it made him angry.

"It's too late!" he hotly declared. "I am going to see the thing through!"