Arnold was white as a sheet. With his teeth clenched, he leaped on Snodgrass, struck him down, snatched the notes from his hand, and tore them up. Then he took to his heels, while the baffled plotter arose, shaking with the rage of defeat and shame.

But at the boat-house a strange thing was happening. The coxswain who had steered and rowed the freshman boat to victory was bending over Dick Starbright, whom he was seeking to restore to consciousness. His face was beaded with perspiration, and down his left cheek from that remarkable scar ran streaks of blue.

Starbright opened his eyes and saw the other bending over him.

“How are you, Dick?” asked the coxswain.

“You, Frank?” gasped the big stroke, in amazement. “Why, what—what does it mean?”

Then there was great excitement in the boat-house, for the coxswain, whom no man observed closely in the rush at getting started, was none other than Frank Merriwell, who had made a grease-paint scar down his left cheek and taken the place of Knight.

But the race was won, and Merriwell remained invincible.

THE END.

No. 71 of the Merriwell Series, entitled “Frank Merriwell’s Strong Arm,” by Burt L. Standish, has a thrill on every page, and tells of some games that the reader will never forget.