General Remarks on Games.
The openings and endings of games, which we have already explained, will assist a beginner in understanding the following observations.
Begin by moving the centre P’s (in the e and d, and also in the c and f files), then move the N’s to the fourth, third, or fifth squares, and the O’s to the third or second squares in the central files. Do not play the L too soon. Place the men so that they protect one another, that they guard the K, and that they can easily attack the opponent’s men, especially the K. Always look out that your K is safe against checks, or, at any rate, against any that would be hurtful. Especially watch the vulnerable points f1 and f7. Do not play your K out early in the game, but try to move it together with one of the M’s, especially on the K’s side, in order that your officers may have freedom of action, and then you will in most cases do well to let the g and h P’s remain in their places. When, however, most of the officers (especially the L and the two N’s) have been exchanged, then you must generally bring your K forward to support your P’s, etc. Sometimes you can be patient with the KM movement, namely, wait for a favourable opportunity to perform it on the right or left. Move the long way when your opponent has taken the short one, and you are able to attack him with your officers and pawns. In rare cases you move your K freely into the second row, mostly to f2 (or, if black, to f7), and this especially for the purpose of uniting your two M’s.
Do not give check unless you see the necessity for it. Give an early check if thereby you can force the K to move and thus prevent the KM movement. Be mindful of discovered checks, in which, besides the L and the M, the N is often active.
When you see a good move try to discover a still better one.
Generally keep the L so that it may not be pinned by an M or an N, or be attacked when an O checks.
In covering a check from an N or an M it is in most cases best to interpose a piece of the same kind in order to prevent the piece being pinned for a long time: but when the L checks, then you should interpose your L only, when you cannot well attack it by interposing an inferior piece, or when you cannot protect yourself with an O.
Try to attack two or three men at once in order to capture one; by doing so endeavour especially to make an attack upon the two principal pieces, the K and the L. The fittest pieces for this are the L and the O, and sometimes the M.
Let your P’s protect one another, use them for attacking the officers, try to get them into open files, and avoid doubling them. Push them forward on the side on which your opponent has placed his K, unless you have your K on the same side and wish to keep it safe against checks. Sometimes you can with safety place your K before an adverse P.
Try to get an open file for your M’s, and according to circumstances to move one or both into your opponent’s second row. Moving both into one file or row is called doubling them. Try to clear your P’s away in those files in which you can attack the K with your M’s. When you advance a P, consider if your opponent will take it with his P or push his on.