14. The game is only won when both partners are checkmated. Should it be relinquished before such an event, it is to be considered drawn.
15. A player may not move his checkmated partner’s pieces.
16. Antagonistic pawns may not leap over one another.
17. A player may not take a piece while his king is in check, except to release himself from check.
18. A king may not move out of check if by so doing he exposes his partner’s king to check.
19. With kings and one piece only remaining, or with pawns only, the game is drawn.
REMARKS.
Never reproach your partner for having made a blunder. It is useless blowing up the groom after the horse is stolen; and as it is essential above all things that a cool head should be kept over this fascinating game, if your partner is inclined to be nervous, and you ‘nag’ at him, you may as well consider the game lost.
We remember an instance in America when a really good player, who had been wofully badgered by his partner for some blunders, remained for an hour and a half studying the board, lest he should make a false move and once more encounter his partner’s terrible sarcasm.