EXAMPLES IN OPENING.

First round—Black king’s pawn to king’s third; green ditto; white ditto; red ditto.

Second round—Black bishop takes red bishop; green queen takes black queen; white queen takes red queen; red king takes white queen.

Third round—Black king takes green queen; green moves queen’s pawn one, white king’s knight’s pawn one, red king’s knight to royal square.

Fourth round—Bishop takes knight’s pawn.

Thus at the beginning of the fourth round red and green find themselves obliged to put up with the loss of a bishop and pawn, and a strong attack, to be followed up by the knights, will be directed against red, who is severely crippled. Should green check black king, it will do him no good, as black king’s bishop is protected by white.

Red and green have drawn disaster upon themselves at the beginning of the game by imitating their opponents’ move, and black and white thus early starting with an advantage and well-defined attack, should win the game, since red has not only lost a piece and pawn, but also a move.

Should green check black king third round, he will lose his bishop. Should he take white’s bishop, black will retreat without breaking square, as that would liberate red’s castle. He will thus save his partner a pawn.

A variation of the same opening will be for black second round to play his knight to bishop’s third, thence to castle four. If this opening is not seen through and frustrated before four moves, green loses his queen. But red can easily frustrate the design, or green king’s bishop’s knight to bishop’s third will suffice.

These two openings will suffice for the beginner; and our readers can now follow up the subject as far as they wish.