Black to play and lose. White to play and draw.
White must, moreover, be careful not to get his men into a line with a square between into which Black can move, technically known as ‘The Breeches.’
Black to play and draw.
This is a trap into which young players are very apt to fall. Beware of it. Had White the move, he, of course, could easily win, either by fixing the Black king in a side square, or by the double-corner moves already shown.
THREE KINGS TO TWO.
When you are left with three kings to two, you must effect an exchange, or the game may be prolonged indefinitely. It is sometimes rather difficult to force an exchange, but it is not impossible if you go the right way to work. The possessor of the two kings commonly gets one in each double corner. The mode of attack in this case is to get your three kings into a line, so as to enable you to give king for king. However hard the other player tries he must eventually succumb. Take a common case. Place the kings on the board as in the [diagram], the White on 32 and 5, the Black on 10, 18, and 19:—
Black to play and win, or White to play and Black to win.