A further example. Place the men thus:—

Regaining the Move.—White to play and win.

Here it would appear that Black must win. But White, playing first, forces a win.

White. Black.
32to28 1King25to22
28to24222to18
24to19318to22
19to15422to17
15to18517to13
18to22613to9
30to2679to14
26to23814to10
23to18910to6
18to14106to1
14to9111to5
9to6125to1
6to2King131to5
2to6 145to1
6to10151to5
10to15165to9
15to19179to14
27to231814to10
23to181910to6
18to14206to1
14to9211to5
9to6225to9
6to1King239to5
1to6 245to1
6to9251to5
9to14265to1
14to18271to5
18to23285to9
23to27299to14
19to233014to9
23to18319to5
18to14325to1
14to9331to5
22to17345to14
17to103521to25
10to153625to29King
15to193729to25
27to323825to22
19to243920to27
32to234022to17
23to184117to13
18to14, and wins next move.

The beginner who follows the moves of this game with an understanding brain, will learn more about the scientific theory of Draughts than he could acquire by a year of miscellaneous play.

COMMENTS ON THE LAWS.

As stated on [page 182], the rules are few and simple. The explanations and remarks are in brackets.

1. The board is to be so placed as that the double corner is at the right hand of the player. [Some play on the white, and some on the black squares. For convenience of numbering the board and recording the moves, the white squares are now generally adopted.]