7. Long Spans.—A bone is placed at the extremities of the thumb and little finger, stretched out to the widest. Another pair is put in the same way about six inches farther on the table. These pairs must be taken up without any touching together: any bone displaced may be put back again three times; failure on the third trial forfeits the turn.

8. Creek Mouse.—The five bones are tossed from the palm, and any number caught on the back of the hand; all but one are shaken off; the remainder are then gathered into the palm, without disturbing the one on the back, which is then tossed and caught in the palm, with the others.

9. Second Creek Mouse.—The five bones are tossed from the palm as before, and one is retained on the back. The remainder are taken one between each finger and thumb, the one on the back is then tossed and caught in the extended palm.

10. Bridges.—The hand is laid on the back on the table, the bones held between the fingers are then dropped in a row on the table. An arch is formed with the first finger and thumb of the left hand at about six inches from the left-hand bone of the four. They are then one by one pushed through this bridge; when all are through the left hand is removed, and the four are taken up at one sweep. No touching together is allowed.

11. Cracks.—The bones are thrown on the table, and the four picked up one by one; the dab in falling and being caught to make a distinct crack on the one picked up.

12. No Cracks.—Same as before, but the dab must be caught without touching the other bone. The slightest sound forfeits the turn.

13. Exchanges.—The four bones are laid at the corners of a square, a full span on each side. The first bone is picked up from the lower right-hand corner, and at the next throw is exchanged for the one above. This is exchanged for the one at the top left-hand corner, this for the lower left, and that is placed at the point of starting. The bones are then taken up in diagonal pairs.

14. Everlastings.—The whole of the bones are tossed from the palms, and any number caught on the back. These are tossed from the back and caught in the palm; and any that have fallen in the first toss have to be picked up while the whole of the others are in the air, so that at one moment there may be four dabs and one to pick up. This task, as the name implies, approaches the everlasting.

The game is an excellent one for exercising and developing that perfect sympathy between the eye and the hand which is certain to be of great service in after life.