of any other pieces that may be in the way, or to move, for instance, from b to m, in case any were stationed at e or i.
3. If the king should stand in b, and no other piece in e, i, or m, he may escape by that road, unless one of the Muscovites immediately gets possession of one of the squares in question, so as to interrupt him.
4. If the king be able to accomplish this, the contest is at an end.
5. If the king happens to be in e, and none of his own people or his enemies either in f or g, i or m, his exit cannot be prevented.
6. Whenever the person who moves the king perceives that a passage is free, he must call out raichi, and if there be two ways open, tuichu.
7. It is allowable to move ever so far at once, in a right line, if the squares in the way be vacant, as from c to n.
8. The Swedes and the Muscovites take it by turns to move.
9. If any one man gets between two squares occupied by his enemies, he is killed and taken off, except the king, who is not liable to this misfortune.
10. If the king, being in his own square or castle, is encompassed on three sides by his enemies, one of them standing in each of three of the squares numbered 2, he may move away by the fourth. If one of his own people happens to be in this fourth square, and one of his enemies in number 3 next to it, the soldier thus enclosed between his king and the enemy is killed. If four of the enemy gain possession of the four squares marked 2, thus enclosing the king, he becomes their prisoner.