When one ball driven by a blow of the mallet hits another, it is said to make Roquet on that ball.

When the first player, who should be black, has missed, white goes on, and the other players follow in the order of the colors on the posts, and very soon comes the opportunity to use the great advantages of the Croquet and Roquet-Croquet. Often when a player has his ball in a good position in front of a bridge, another will hit it, and then by Croquet or Roquet-Croquet drive it to the other end of the ground, compelling it perhaps to take two or three turns before it can regain its former position. Occasionally two or three balls lie close together, and one is struck by a ball which was some distance off. The player is now allowed to place his ball by the side of the one it has struck, thus gaining position near the others, so that after croqueting it he is almost sure of hitting the others.

As an example of the use of the Roquet-Croquet, we will take diagram No. 1, and suppose that white plays with success through the first two bridges, and that black lies somewhere beyond the second bridge. Now if there was no other ball near, it would be impossible for white to continue to play and pass through the third bridge, because it will require one stroke to get in position for that bridge: but if white can Roquet black, then she can Roquet-Croquet with black up in front of the third bridge, and then, as the Roquet gives another stroke, play through the third bridge and perhaps through the fourth and fifth. If below the fifth she should find, say the brown ball, to Roquet-Croquet with, it would be possible to get in front of No. 6, and then down to the turning post and hitting that return up through No. 6. Here the brown ball may again be roqueted, and then roquet-croqueted, into position for No. 8, and so on. This of course could only happen if white was an extra player and the other balls were in very favorable positions, but it serves as an illustration of the use of this very valuable stroke. The player who reaches the turning-post first, has great advantages for a time, for as soon as he touches it, he commences his return journey, and meeting the other players on their way to the farthest point of their journey, he is able to croquet them and considerably impede their progress.

When a player has passed through all the bridges, he becomes what is called in the technical language of Croquet, a rover, and is privileged to rove about all over the ground, croqueting his friends and foes. It is therefore obvious that a good player can prove, when thus situated, of immense advantage to his side, and should generally avoid hitting the starting post till all on his side have passed through the last bridge. The excitement towards the end of the game, often becomes intense, and each stroke is watched with the keenest interest. Gradually, one by one, the players hit the post, until perhaps only two remain, and now occurs an opportunity for skillful play. The object of both is first to hit the post, and failing in that, to keep as far off his adversary as he can. Each endeavors, at the same time drawing nearer to the great object in view, to keep the post between his and the other ball. At length one plays at the post, misses it, and sends his ball near his adversary, who first hits it, next croquets it away, and then strikes the post, and wins the victory.

ARRANGEMENT OF THE BRIDGES.

Diagram No. 1.

This arrangement of the bridges, which is the simplest of the three we have drawn, is the one which we recommend for all eight handed games, or for beginners.