One, two, three—out goes he.
Aina, maina, ickery on
Feelsa, folsa, Nicholas John
Quever, quaver, English naver,
Stingum, stangum, jollo buck.
Aina, maina, mona, mike,
Barcelona, bona, strike;
Airy, wairy, dina, snack,
Harico, barico, wee, wa, wack.
One-ry, two-ry, dis-cum dary,
Hackibo, crackibo, Henry Lary;
Dis-cum dandy, American time,
Humelum, jumelum, twenty-nine.
Hitum, titum, little Kitty,
Hop-um, skip-um, jumpey daily;
Roly, poly, dilly, dally,
He, hi, ho, diddle-dum buck.
Lo-po, hi, do, de, ti, to, tu,
Hany, wany, zany zan, you’re the man.
FORFEITS.
A great many games for children and older persons end in forfeits. A few hints in regard to them may be of service. It is very foolish for any one to join a game unless he is willing to forget himself for the time, and join heartily in it. The game of forfeits, if well played, is amusing to old and young. Every one should be willing to redeem his or her forfeit without stopping to think whether it is foolish or not. A good, hearty laugh is healthful, and every sensible person ought to be willing to take his turn in amusing the company. A whole game may be ruined by the absurd actions of some one who foolishly refuses to redeem his forfeit, for fear of lowering his dignity or making himself ridiculous.