1. The above rule only applies in a game where the roquet-croquet is allowed to all players.
2. In case the roquet-croquet is only allowed to the rover, the following rule applies: If the player’s ball flinch in executing the croquet, he forfeits the remainder of his tour, and no point made by a flinching ball is valid, and the balls are considered as accidentally displaced and are replaced in accordance with the rule applying to accidentally displaced balls.
XII. A ball accidentally displaced must be returned, by the chief of the side opposed to the person displacing it, to the place where it was lying before the play proceeds.
XIII. If a ball be hit off the ground it is to be placed at once, and before the play proceeds, twelve inches within the limit of the boundary and at a point nearest to where it stopped, which of course causes the ball to be brought in square with the boundary.
XIV. If a ball in its progress over the ground, be interrupted by the person or mallet of an enemy the ball may be placed by the chief of the side owning the ball, in such position as he may judge it would have rested had it not been interrupted in its progress. If interrupted by the person or mallet of a friend the ball may be placed by the chief of the opposing side in such position as he may judge it would have rested.
A person not taking part in the game, should never be within the bounds of a croquet ground when a game is in progress—but should such person accidentally be in such a position and either displace a ball, or interrupt it in its progress—such person shall be considered as an enemy to the owner of the ball—and the ball be replaced according to rules XII. and XIV.
SUGGESTIONS TO BEGINNERS.
Keep your temper—and remember when your turn comes.
Make good use of the privilege of croquet and roquet-croquet, and not consider it the sole object of the game to run the bridges,—and yet it is not well to too much neglect the bridges, as they must all be run before you can become a rover.