Daisy was next, and she chose Farnsworth, who went forward to receive his pink cap and sash.
After a time each "Player" had chosen four counters, and the caps and sashes were all proudly worn.
"Now we 'Players,'" Cromer directed, "stay here in our 'Homes,' and we send out our 'Counters,' just as if we were playing real parcheesi. Daisy, you throw your dice first."
Daisy threw the dice which had been provided, and she threw a five and a three.
"Put a counter out with the five," said Cromer, "and let him march three squares for the three."
Amid much laughter and fun, Daisy sent Big Bill Farnsworth out first, and ordered him to march three spaces. This Farnsworth did, and stood waiting for his next move.
Then Jim Kenerley threw, but threw only a three and a four, so he had to wait another turn.
The game proved to be great fun. A five thrown allowed another counter started out, and all other throws meant movements of the counters. A counter on a "Safety Spot" was secure against invaders, but on an unprotected square one might be sent back "Home" to start all over again.
Of course the great central square was the goal, and there refreshing lemonade or iced tea awaited the "Counters." Many were the amusing exigencies. Daisy had just triumphantly put out her last counter when two others were returned ignominiously "Home."
Counters chatted affably with other counters who chanced to be on adjoining squares, or gleefully sent them home, as they invaded the same square.