Consequently, Z, by not finessing, makes sure of the game. He requires one more trick besides the ace of spades and his partner's trump, and this trick Y is certain to make in diamonds if Z leads through A's hand (see Remark, Trick 1).


Tricks 10 to 13.—Z (Trick 10) leads a diamond, and, however A plays,

YZ score three by cards and two by honours.

THE HANDS.

(Z's hand is given above.)

A's Hand.Y's Hand.B's Hand.
Qn, 8, 39, 510, 7, 6, 4
Knv, 7, 4Qn, 10, 6, 59, 8, 3
9, 8, 5Kg, Qn, 7Ace, Knv, 10, 3, 2
Kg, Knv, 7, 5Qn, 10, 9, 6Ace

As the cards happen to lie, YZ only score four if Z finesses at Trick 9, and A plays properly. A, on winning this trick with the queen of spades, should see that his only chance of making two more tricks is to be led up to in diamonds. He should therefore (Trick 10) lead the seven of diamonds, which Y is compelled to take, and AB save the game.