Trick 6.
Tricks AB, 3
YZ, 3
6. B Z A↷ Y
7♠ 6♠ 2♠ 8♦
Trick 7.
Tricks AB, 3
YZ, 4
7. B Z A Y↷
5♥ 9♥ 7♥ 2♥
Trick 8.
Tricks AB, 3
YZ, 5
8. B Z↷ A Y
9♣ Qn♣ 5♠ 10♥
Remark (Trick 7).—This is strong illustration of a case for departing from rule. Y can count two more trumps, and three more spades in A's hand (see A's leads, Tricks 3 and 6, and p. [116]). It is clear that A can have at most two hearts; consequently, if Y leads his tierce major in hearts, he must lose the game, as the opponents have two by honours. But, if Y can give his partner the lead, and Z has four more clubs, or the winning club, and A makes the mistake of trumping it, YZ may make every trick, and win the game.