(A's hand is given above.)

Y's Hand.B's Hand.Z's Hand.
Knv, 8, 710, 9, 6, 3Kg, Qn, 5
7, 6, 4Kg, Knv, 5, 3, 210, 9, 8
Kg, 10, 5Qn, 4Ace, Knv, 9, 7, 6
Ace, Knv, 10, 59, 83, 2

At Trick 2, Y is in difficulties. His strong suit has been led by his right-hand adversary. Under these circumstances, he leads from his strongest weak suit.

At Trick 6, Y's play in continuing the trump is open to criticism. His better lead seems to be knave of diamonds. Z wins his partner's ten of trumps in order to draw all the trumps. It is very bad play, for if Z passes the ten, and Y leads the knave of diamonds, the game is certain. This is an example of the very common error of winning partner's trick. It should seldom be done, and only if a positive advantage can be well-nigh demonstrated from doing it.

At Trick 11, the advantage of winning partner's trick—when judiciously done—is shown. B, seeing A's anxiety to get rid of the lead, rightly conjectures that A has two more diamonds. He therefore takes the only course to save the game, by winning his partner's queen of hearts.


HAND XXXIV.

Echo of the Call (see p. [128]).