CONTENTS.

PAGE
The Laws Of Whist[1]
Etiquette Of Whist[19]
Cases And Decisions[22]
Historical[31]
PART I.
GENERAL PRINCIPLES.
THE FIRST HAND OR LEAD.
Original Leads[56]
Leads From Strong Suits[56]
" From Sequences[62]
" Analysis Of, In Detail[64]
" From Weak Suits[72]
" At Advanced Periods[74]
Returned Leads[79]
THE SECOND HAND.
Play of the Second Hand[82]
" " With Strong Suits[82]
" " With Sequences[83]
" " Analysis Of, In Detail[85]
THE THIRD HAND.
Play of the Third Hand when the Lead is from Strong Suits[92]
Play of the Third Hand when the Lead is from Weak Suits[93]
Finessing[92]
THE FOURTH HAND.
Play Of The Fourth Hand[96]
The Command Of Suits[96]
Underplay[101]
Discarding[104]
The Conversation of the Game[108]
TRUMPS.
The Management Of Trumps[119]
Leading Trumps[120]
Asking For Trumps[125]
Trumping[129]
Forcing[131]
Playing to the Score[134]
Drawing Inferences[134]
Coups[141]
PART II.
Hands[156]
APPENDIX A.
American Leads[281]
APPENDIX B.
The Plain-Suit Echo[287]
APPENDIX C.
On The Original Lead Of King[289]


THE LAWS OF WHIST.
BY PERMISSION, VERBATIM FROM THE CLUB CODE.
THE FOOT NOTES ARE ADDED BY THE AUTHOR.

THE RUBBER.

1. The rubber is the best of three games. If the first two games be won by the same players, the third game is not played.

SCORING.