Information as to the number of trumps you hold can be similarly communicated when you have more than four trumps, by trumping with the fourth-best and then leading the fourth-best of those remaining. This rule, however, is subject to rather a large exception. When your fourth-best trump is a medium card, such as an eight, trumping with the eight may imperil a trick later on. For instance: with such cards as king, knave, nine, eight, three, a careful player would rightly trump with the three and lead the eight. For the time, you do not inform your partner as to number, because the eight is too valuable a card to get rid of, and the information might be purchased too dearly. Also, when about to lead high trumps after a force, there is no occasion to run any risk by trumping with any but the lowest, as the high cards led will of themselves indicate how many trumps you now hold (not how many you held originally). If you take a force with any trump but the lowest, and do not lead a trump, when your lowest is afterwards played it only signifies that you had at least five trumps originally, and your play does not constitute a call for trumps. (See p. [125].)


TRUMPS.


THE MANAGEMENT OF TRUMPS.

The Management of Trumps is, perhaps, the most difficult of the problems presented to the Whist-player. Before discussing the special uses of trumps, it may be observed that in some few hands trumps are led like plain suits, because they are your strongest suit, and you prefer leading them to opening a weak suit. The principles already discussed, which guide us to the most favourable chances for making tricks in a suit, apply to trumps equally with other suits. The privilege, however, enjoyed by the trump suit of winning every other, causes some modifications of detail (noticed at pp. [64]-71, and at pp. [85]-88); for, since the winning trumps must make tricks, you play a more backward game in the trump suit. Thus, with ace, king, and small trumps, you lead a small one, by which you obtain an increased chance of making tricks in the suit, and you keep the command of it, and must have the lead after the third round, the advantage of which will be presently explained. Even if your partner is so weak in trumps that the opponent wins the first trick very cheaply, but little (if any) harm accrues; for the opponent then has to open a suit up to you or your partner.

In the great majority of hands, trumps are applied to their special uses, viz.: 1. To disarm the opponents, and to prevent their trumping your winning-cards; and 2. To trump the winning cards of the adversaries. In order to comprehend when trumps may be most profitably applied to the first, and when to the second, of these uses, we must first clearly perceive the objects aimed at throughout the hand, viz.: to establish a suit, to exhaust the adversaries' trumps, and to retain the long trump, or a certain winning card with which to get the lead again, for the purpose of bringing in the suit; also to endeavour to obstruct similar designs of the opponents. It follows that you should