Fig. 15.—The ten rows.

Fig. 16.—Solution to cabalistic sign puzzle.

6. The Dangerous Anarchists

The simplest method of rearranging the prisoners was as follows (as there was only one vacant cell at any time the numbers designate which prisoner was moved therein)—1, 2, 3, 1, 2, 6, 5, 3, 1, 2, 6, 5, 3, 1, 2, 4, 8, 7, 1, 2, 4, 8, 7, 4, 5, 6.

7. Catching the Donkey

According to the rules of the game, the donkey moves first, and the following is one of the shortest methods by which the man can catch him. It will doubtless amuse you to find other, and probably quicker ways of cornering Ned.

Donkeyto3
Man36
Don.21
Man30
Don.3
Man8
Don.4
Man7
Don.5
Man12

When the man has driven the ass into the corner at 5, of course there is no more chance of escape, and Ned has to submit to the bridle with resignation.