Yet still Finn pursued, until Diarmait, as a last hope of escape, took refuge under a magic quicken-tree[[253]], which bore scarlet fruit, the ambrosia of the gods. It had grown from a single berry dropped by one of the Tuatha Dé Danann, who, when they found that they had carelessly endowed mortals with celestial and immortal food, had sent a huge, one-eyed Fomor called Sharvan the Surly to guard it, so that no man might eat of its fruit. All day, this Fomor sat at the foot of the tree, and, all night, he slept among its branches, and so terrible was his appearance that neither the Fenians nor any other people dared to come within several miles of him.

But Diarmait was willing to brave the Fomor in the hope of getting a safe hiding-place for Grainne. He came boldly up to him, and asked leave to camp and hunt in his neighbourhood. The Fomor told him surlily that he might camp and hunt where he pleased, so long as he refrained from taking any of the scarlet berries. So Diarmait built a hut near a spring; and he and Grainne lived there, killing the wild animals for food.

But, unhappily, Grainne conceived so strong a desire to eat the quicken berries that she felt that she must die unless her wish could be gratified. At first she tried to hide this longing, but in the end she was forced to tell her companion. Diarmait had no desire to quarrel with the Fomor; so he went to him and told the plight that Grainne was in, and asked for a handful of the berries as a gift.

But the Fomor merely answered: “I swear to you that if nothing would save the princess and her unborn child except my berries, and if she were the last woman upon the earth, she should not have any of them.” Whereupon Diarmait fought the Fomor, and, after much trouble, killed him.

It was reported to Finn that the guardian of the magic quicken-tree lived no longer, and he guessed that Diarmait must have killed him; so he came down to the place with seven battalions of the Fenians to look for him. By this time, Diarmait had abandoned his own hut and taken possession of that built by the Fomor among the branches of the magic quicken. He was sitting in it with Grainne when Finn and his men came and camped at the foot of the tree, to wait till the heat of noon had passed before beginning their search.

To beguile the time, Finn called for his chess-board and challenged his son Ossian to a game. They played until Ossian had only one more move.

“One move would make you a winner,” said Finn to him, “but I challenge you and all the Fenians to guess it.”

Only Diarmait, who had been looking down through the branches upon the players, knew the move. He could not resist dropping a berry on to the board, so deftly that it hit the very chess-man which Ossian ought to move in order to win. Ossian took the hint, moved it, and won. A second and a third game were played; and in each case the same thing happened. Then Finn felt sure that the berries that had prompted Ossian must have been thrown by Diarmait.

He called out, asking Diarmait if he were there, and the Fenian hero, who never spoke an untruth, answered that he was. So the quicken-tree was surrounded by armed men, just as the fenced hut in the woods had been. But, again, things happened in the same way; for Angus of the Brugh took away Grainne wrapped in the invisible magic cloak, while Diarmait, walking to the end of a thick branch, cleared the circle of Fenians at a bound, and escaped untouched.

This was the end of the famous “Pursuit”; for Angus came as ambassador to Finn, urging him to become reconciled to the fugitives, and all the best of the Fenians begged Finn to consent. So Diarmait and Grainne were allowed to return in peace.