Once, in dream, Cuchulainn was visited by two ladies of great beauty, who, without vouchsafing any explanation of their conduct, kept smiting him with whips as he lay until they left him speechless, in which state he remained for nearly a year. At the end of that time Emer, Cuchulainn’s wife, and those with her, saw one day a young man sitting by his bedside, singing how he was Oengus, and the dream-ladies were Fand and Liban, his sisters, of whom Fand, wife of Manannán Mac Lír, having been deserted by her husband, had conceived a great love for Cuchulainn, and promised that if he would visit her in the Tír Sorcha (Land of Light), she would make him whole, and give him gold and silver and wine go leór. Before complying with this message, Cuchulainn sent Loeg, his charioteer, to inspect and report. Loeg returned with a glowing account of the Tír Sorcha. He had been conducted to the house of Labraid Luathlam-ar-Claideb—Quick Hand on Sword—husband of Liban, where Fand was then residing. The rath was situate in the midst of ‘a pure lake, whither companies of women resort’; before the door stood three stately trees, pure purple, and the bird-flock singing upon the branches of them without ceasing, ‘and in the eastern doorway of the lios a tree—not paltry the music thereon—of silver, on which the sun shines with exceeding radiance, like gold.’ Within was the usual good cheer, including an inexhaustible vat of mead. Tempted by this account Cuchulainn repaired thither himself, and found that all Loeg had said was true, and more. The beautiful Fand consented to be his, on condition that he would aid her people in war against a rival god-clan; this done, he brought her back to Ireland. The upshot of it all was that Emer, whom Cuchulainn had always loved most fondly until Fand’s spell was on him, became jealous of her rival, and sought to kill her. Cuchulainn objected to this, but Emer’s devotion revived the unquenched embers of his flame for her. At the same time, Manannán had found that ‘what our contempts do often hurl from us we wish it ours again,’ and the piece concludes with the return of all to their premiers amours.

The Otherworld of the ancient Irish possessed no Tartarus. Malignant powers, indeed, there were in plenty; not to speak of a multitude of hags and witches, giants and ogres, goblins and spectres, the divine personages themselves often display a very sinister side of their character, while not uncommonly a brilliant chief or radiant lady of the Tuatha Dé Danann would be brother or sister to a hideous and savage hag or giant.[112] In like manner, the Irish Wonderland (Tír na n-Iongnadh) could show, alongside of its enchanted raths and Elysian pleasances, scenes of a widely different kind; seas and lakes haunted by terrible monsters, weird forests, and gloomy, perilous glens, although, it is true, this side of the picture is treated much less fully than the other. Nevertheless, there is no strict line of demarcation between the two, which exist side by side, as might the desert and fertile regions of the same country.

One of the nearest approximations to the gloomy Hades of the early Greeks is found in the realm of Scathach (The Shadowy) whither Cuchulainn was sent by the wizard Forgall Monach, his prospective father-in-law, in the hope of getting rid of him, but on pretext of completing his military education—an instance of the universal article of primitive belief that the ultimate arcana of knowledge are only to be won from the powers of death and darkness.[113] The approach to Scathach’s country lay across a plain, to the one half of which the feet of whoso attempted to cross it would adhere, while in the other half the ground would rise and impale the passenger on the grass blades, like spear points, which grew thereon. Cuchulainn was guided across the plain by the familiar agency of a wheel and an apple, given him by a young man whom he found dwelling in a fairy rath, at the outset of his journey, and who thus discharged the office of psychopompos, which in one form or other—Sibyl, Michael, Virgil, hag or damsel—almost always appears to be indispensable. The way then led through a narrow glen, peopled by monsters, and over high and perilous mountain passes. Finally, to reach his goal, he had to cross the ‘Bridge of the Cliff,’ an enchanted bridge, low at the two ends and high at the middle, of such kind that, so soon as one stepped upon either end, the other would rise and throw him back. This, Miss Hull says (op. cit., p. 291), is the earliest occurrence in Irish legend of the bridge episode, which, as we have seen, had previously been a prominent feature in pictures of the Otherworld, and afterwards appears with almost equal frequency in the chivalrous literature of the Middle Ages. Miss Hull suggests that the idea, in the present case, is borrowed from the Norse; this, of course, is quite possible, having regard to the prominence in Northern myth of the Bridge of Giöll, crossed by Hermödr on his journey to the Shades in quest of the dead Balder; while the Wonderland depicted in the Erik Saga and in the Story of Gorm is likewise approached by a bridge.[114] However, without entering into the difficult question of the epoch at which the Balder myth assumed its present shape, or of the respective dates of the Norse and Irish legends in their original forms, the hypothesis hardly seems necessary to account for the introduction of so obvious and so widespread an incident into the Cuchulainn legend, where, moreover, the Bridge of the Cliff differs widely from the Rainbow bridge of Giöll and from the more commonplace bridges of the Norse Sagas. As Miss Hull herself observes, the idea recurs in another branch of Celtic story, the Arthurian legend,[115] and ‘belongs to the Hell doctrine of nearly all Oriental religions’ (loc. cit.) Several of these we have already examined, and have seen how the same idea passed into the eschatology of the Western Church. Neither is it confined to the cultured races, from Vedic India to Iceland; it occurs also among such primitive nations as the Inoits of Aleutia and the Bagadas of the Nilghiris. From them to Addison’s Vision of Mirza is a long step in every sense.[116]

Another story connected with the same cycle, the Echtra Nerai, Adventures of Nera, otherwise called the Táin Bo Aingen, Cattle raid of Aingen,[117] may receive mention here as presenting a feature which frequently recurs in the ecclesiastical visions, while the main outlines of the story are preserved in modern folk-tales. As Ailill, king of Connacht, was keeping the Samhain festival in his rath of Cruachan, he offered to give his gold-hilted sword to any one who should dare to put a withe on the foot of a newly hanged man, who was swinging outside. Nera accepted the challenge, and after several vain attempts (the withe springing off of its own accord) succeeded. The corpse then spoke, and asked Nera for a drink, and Nera obligingly took the corpse on his shoulders, and offered to take him to a house which appeared hard by, standing amid a lake of fire. The corpse declined this offer, which is hardly to be wondered at, and the rest of the story follows the conventional lines of the ordinary folk-tale, but we have here the moat of fire, as in the Fis Adamnáin and elsewhere.

Visits to the enchanted abodes of the Tuatha Dé Danann—to the Otherworld, that is—are common in the tales belonging to the third great group of heroic tales, second in importance to the Cuchulainn cycle above, namely, the Finn cycle, in which occurs the most celebrated of them all—the visit of Oísin to Niamh Cinn Óir, which so late as the eighteenth century inspired Michael Comyn with his fine poem, the Laoi Oisín ar dTír na n-óg. Still, the tales of this cycle, however ancient their materials, would appear to have undergone a sogmewhat modernising influence, comparatively speaking, in receiving artistic shape, in which last respect they betray more signs of a deliberately literary treatment than their predecessors, while in their treatment of the Otherworld they do not appear to have contributed materially to the evolution of the legend.

Distinct from the Finn cycle, though dealing in part with the persons and events of the period to which Finn has been assigned by tradition, is a group of highly picturesque tales relating to the dynasty of Conn Ced-cathach (of the Hundred Battles) Árd Rí of Ireland, according to tradition, in the second century A.D. In the Conn cycle the Otherworld legend figures prominently, the monarch himself, his sons Árt and Connla, and his grandson Cormac, all having journeyed thither. These tales, moreover, furnish certain links which connect the Echtra with the Imram and Fis.

It is said to have been Conn’s daily wont to make the circuit of Temair (Tara), in company of his Druids and poets, to see that none of the Tuatha Dé Danann, or Daoine Sidhe, alighted thereon. One day, while so engaged, he trod upon a flagstone, which shrieked so loud as to be heard all over Temair and Magh Breg. Conn asked his chief Druid for an explanation of this wonder, but the Druid required a respite of fifty days before he could give it. At the end of that time the king and his suite again repaired to the spot, and the Druid declared that the name of the flag was Fál, and that it had been brought from Inis Fáil by the Tuatha Dé Danann to remain at Temair for ever, and any year the Árd Rí of Éire failed to look upon it, dearth would be on the land.[118] And suddenly a mist fell upon them, and from out of the mist was heard the sound of a horseman, who cast three darts at them. ‘Whosoever aims at Conn in Temair will be violating the king’s majesty,’ exclaimed the Druid; whereupon the horseman came forward and, greeting Conn, invited him to his home. Conn followed, and soon reached a fair plain in which stood a royal rath, and a great tree, as it were of gold, in the doorway.[119] On entering, he saw a lovely damsel, a golden diadem on her head, standing by a silver vat hooped with gold, full of red ale, and a golden can and cup upon it. Beside it was a royal throne, whereon sat a Scál (champion) of majestic stature, and of a beauty never seen at Temair. Conn asked him who he was: he replied, ‘No living champion am I, but one of Adam’s sons returned from death; I am Lugh Mac Ceithlenn,[120] and I am come to reveal to thee the life of thine own sovereignty, and the sovereignty of every king who shall be after thee in Éire.’—‘And the maiden who was present to them in the house was the sovereignty of Éire for ever.’ Then were revealed to Conn the names of all the kings of his race who should succeed to him in Éire, a cup of ale being borne to the name of each. The scene, which suggests the similar revelation made to Macbeth in the witches’ cavern, closes with a prophecy of St. Patrick—whom God should honour, and who should kindle a torch that would illumine Éire from sea to sea—and of the later races of kings that should rule over Ireland.

Here we have another instance of Christian embroidery upon a thoroughly Pagan stuff; however, the identification of the Dé Danann Lugh as a son of Adam returned from the dead was true in a fuller sense than the author, probably, was aware.

Another visit of Conn to the Tír na n-Óg is related in a tale known as the Echtra Áirt, or Adventures of Árt.[121] The Leanamhán Sidhe, who figures in this story, bears a more sinister aspect than do most of her order in Irish legend, and possesses affinities to the witch-lady or Lamia. She was Bécuma Cneisgel (B. White-skin), wife of the Dé Danann chief Labrad Luathlam-ar-Claideb (Swift Hand on Sword), and having been found guilty of infidelity, had been banished from the Tír Tairngire. Finding a curach on the shore, she stepped in; this ‘trim skiff’ of the Wonderland ‘asked no aid of sail or oar,’ and Bécuma, ‘leaving it to the heaving of wind over sea,’ reached Benn Edair, the Hill of Howth. Here she found Conn, who had retired thither to mourn the recent death of his wife, and introduced herself to him as Delbchaem (Fair-form), daughter of Morgan (Sea-born), come to Ireland from the Tír Tairngire for love of Conn’s son Árt. However, it was ultimately settled that she should marry Conn himself, and she returned with him to Temair, having first obtained a pledge from the king, according to the rules of Irish chivalry, that he would grant her the boon she might ask of him, which proved to be the banishment of Árt for a year. Henceforth, all went wrong with the country; the land yielded neither corn nor milk, and the Druids, on being consulted, affirmed that by reason of Bécuma’s wickedness the land was under a curse, which could only be removed by sacrificing the son of a sinless couple, and mingling his blood with the soil of Temair. Conn set forth in quest of such a youth; at Benn Edair he found a curach which bore him across the sea, through herds of strange sea-monsters of fearsome aspect, while the waves rose and the firmament trembled, until he came to a strange isle, ‘having fair fragrant apple-trees, and many wells of wine, most beautiful, and a fair bright wood, adorned with clustering hazel-nuts, surrounding those wells, with lovely golden yellow nuts, and little bees, ever beautiful, hovering over the fruits, which were dropping their blossoms and their leaves into the wells’ (tr. Best, loc. cit.). Hard by was a goodly house, the dwelling of Daire Degamra; the thatch was of birds’ wings, white, and yellow, and blue; the doors were of crystal, and the posts of bronze. Inside was a crystal throne, whereon sat Segda Saerlabrad, son of Daire. Conn was made welcome; his feet were washed by an invisible hand, which likewise guided him to the hearth, wherefrom a flame started up of its own accord. Tables laden with various kinds of meat were set before him by invisible attendants, and a drinking horn was set thereon. There was a vat, finely wrought, of blue crystal, and three golden hoops about it, wherein Daire bade him bathe. Then he was bidden fall to; but it was geis to him to eat alone, whereas the inmates told him that it was equally geis to them to eat save alone; however, Segda, to oblige the guest, consented to eat with him. Next morning Conn asked permission to take Segda back with him, having heard that he was that son of a sinless couple of whom he was in quest. His parents admitted that this was so, for they had never come together save at his conception, and so it had been with their own parents. Conn did not divulge why he needed the youth; nevertheless, his parents refused to let him go, but Segda proving resolute not to deny the king, they consented, putting him under the protection of Conn, and Árt and Finn, and the ‘men of art,’ for his safe return. The dénouement, showing how Segda was preserved from sacrifice, is too long to relate here, having nothing to do with our subject.

The story then goes on to Árt, whose adventures are the ostensible subject of it. Bécuma behaved like the typical stepmother of the folk-tale. In order to procure his absence from Ireland, she challenged him to chess, and on winning—by foul play, being aided by spiritual agencies at her command—put a geis on him not to return to Ireland without the before-mentioned Delbchaem, daughter of Morgan, who dwelt in an isle in the sea. Árt, like his father, set out in a curach, and reached an island wherein was a dún similar to that of Daire. In it was a company of fair women, and among them Crede Firalaind (Truly-beautiful). Árt was welcomed and feasted; he told his tale, and Crede told him that his coming had long been decreed; she gave him a ‘variegated mantle, with adornments of gold from Arabia,’ and three kisses, and showed him a crystal bower, wherein was an inexhaustible vat, which straightway became full again, however often emptied. Here Árt stayed a fortnight, and upon his leaving, Crede instructed him as to the way he had to follow. This way was wild and difficult, full of the dangers and obstacles which commonly waylay the hero of romance, though they only call for mention here as constituting, with the realm of Scathach before described, as near an approach to a Tartarus myth as Irish legend contains. The terrors which Árt had to traverse included stretches of ocean filled with sea-monsters that had to be fought and overcome; a wood, where it was as though spear-points of battle were under the feet, like leaves of the forest; a venomous icy mountain, with a glen full of toads which lay in wait for passers-by; an icy river, with a narrow bridge over, defended by a giant whom no weapons would harm, fire burn, nor water drown. Of course, all ended as it should, but the remainder of the story casts no light upon the Otherworld.