WARNING

The “warner” takes his position at a space called “home” and the rest of the players stand some distance from him. He then clasps his hands and runs out, trying to tag an opponent with his clasped hands. This would be practically impossible except that the players endeavour to make him unclasp his hands by pulling at his arms and drawing temptingly near him. As soon as he has tagged a victim he runs for home as fast as possible. If he himself is tagged before he reaches home he is out, and the tagger becomes “warner.” If both the warner and the one tagged reach home safely they clasp hands, and finally the line contains all the players but one, who has the honour of being warner for the next game. The game receives its name from the call, “Warning!” which the warner gives three times before leaving home.

WASHINGTON

In this game a player stands blindfolded and another player comes up and taps him. The one who is “it” then gives a penalty, such as “climb a tree or run to the corner and back,” and then tries to guess who it was that tapped him. The one tapped must answer some question so that he may be recognized by his voice or laugh. If “it” is correct in his guess, the player must do as directed, but if his guess is wrong he must do it himself. The result of this game is that the blindfolded player will measure the severity of his “forfeits,” or “penalties,” to his certainty of guessing correctly the name of the player.

WATER POLO

This game is played in a swimming pool. A white ball made of rubber fabric is used. The ball must be between 7 and 8 inches in diameter. The goals are spaces 4 feet long and 12 inches wide at each end of the tank and placed 18 inches above the water line. Six men on a side constitute a team.

It is a game in which skill in swimming is absolutely essential. It is also a very rough game. The player endeavours to score goals by swimming with the ball, and his opponents are privileged to tackle him and to force him under water or in other ways to attempt to secure the ball from him. Meanwhile the other players are blocking off opponents, and in general the game resembles a football game in its rudiments.

WATER RACE

In this game the contestants run a race carrying a glass or tin cup full of water on top of the head, which must not be touched by the hands. The one finishing first with a minimum loss of water from his cup is the winner.

WICKET POLO