"Yes, I don't think it will be very difficult," Jasmine answered. She was speaking simply, not maliciously. "They seem to know lots of people who play this game. But if you do meet them, for goodness' sake don't say you know me. Turn round! Turn round!" she cried in agony. "Turn round straight away in the other direction without looking back! Do what I tell you! Do what I tell you!"

Round the next bend of the laurel-edged walk Jasmine met Cousin Edith, who, unencumbered by Spot, was floating towards her as a daddy-longlegs floats towards a lamp.

Jasmine found it difficult to make her uncle understand how she had been lost.

"I cannot think where you got to," he said. "I looked about everywhere. Most extraordinary!"

"I'm sure she didn't mean to get lost, Sir Hector," Cousin Edith put in with just enough accent on the intention to create a suspicion of Jasmine's sincerity.

"No, of course she didn't mean to get lost," Sir Hector gobbled. "Nobody means to get lost. But you'll have to learn to keep your head, young lady. However, all's well that ends well, so we'll say no more about it. Where are the girls?"

Just then the girls came in, and Jasmine hoped that she was going to be invited to partake of the mysterious game that occupied so much of their time. All indeed promised well, for several allusions were made in the course of dinner to the necessity of introducing her to the joys of golf. Next morning, however, Lettice and Pamela went off as usual, and as an intoxicating treat for Jasmine it was proposed that Cousin Edith should show her the Castle.

"It might be a little far for Spot," Cousin Edith humbly objected.

"Yes, I think you are right," Lady Grant agreed. "So Spot shall take a little walk with his mother."

It was supposed to be necessary for Cousin Edith to translate into baby language for Spot his mother's wishes, after which she turned to Lady Grant and proclaimed intensely: