I wish I could have watched him when he got out of his shower and discovered his clothes. It's a hard decision: do you run naked across the camp, or pick apart the tight, piss-soaked knots in your clothes and then put them on?
He chose nudity. I probably would have chosen the same. We lined up along the route from the showers to the shed where the packs were stored and applauded him. I was at the front of the line, leading the applause.
#
The Scout Camp weekends only came three or four times a year, which left Darryl and me -- and lots of other LARPers -- with a serious LARP deficiency in our lives.
Luckily, there were the Wretched Daylight games in the city hotels. Wretched Daylight is another LARP, rival vampire clans and vampire hunters, and it's got its own quirky rules. Players get cards to help them resolve combat skirmishes, so each skirmish involves playing a little hand of a strategic card game. Vampires can become invisible by cloaking themselves, crossing their arms over their chests, and all the other players have to pretend they don't see them, continuing on with their conversations about their plans and so on. The true test of a good player is whether you're honest enough to go on spilling your secrets in front of an "invisible" rival without acting as though he was in the room.
There were a couple of big Wretched Daylight games every month. The organizers of the games had a good relationship with the city's hotels and they let it be known that they'd take ten unbooked rooms on Friday night and fill them with players who'd run around the hotel, playing low-key Wretched Daylight in the corridors, around the pool, and so on, eating at the hotel restaurant and paying for the hotel WiFi. They'd close the booking on Friday afternoon, email us, and we'd go straight from school to whichever hotel it was, bringing our knapsacks, sleeping six or eight to a room for the weekend, living on junk-food, playing until three AM. It was good, safe fun that our parents could get behind.
The organizers were a well-known literacy charity that ran kids' writing workshops, drama workshops and so on. They had been running the games for ten years without incident. Everything was strictly booze- and drug-free, to keep the organizers from getting busted on some kind of corruption of minors rap. We'd draw between ten and a hundred players, depending on the weekend, and for the cost of a couple movies, you could have two and a half days' worth of solid fun.
One day, though, they lucked into a block of rooms at the Monaco, a hotel in the Tenderloin that catered to arty older tourists, the kind of place where every room came with a goldfish bowl, where the lobby was full of beautiful old people in fine clothes, showing off their plastic surgery results.
Normally, the mundanes -- our word for non-players -- just ignored us, figuring that we were skylarking kids. But that weekend there happened to be an editor for an Italian travel magazine staying, and he took an interest in things. He cornered me as I skulked in the lobby, hoping to spot the clan-master of my rivals and swoop in on him and draw his blood. I was standing against the wall with my arms folded over my chest, being invisible, when he came up to me and asked me, in accented English, what me and my friends were doing in the hotel that weekend?
I tried to brush him off, but he wouldn't be put off. So I figured I'd just make something up and he'd go away.