[MIT Press Bookstore]: Building E38, 77 Massachusetts Ave., Cambridge, MA USA 02139-4307 +1 617 253 5249

Here's the email that went out at 7AM the next day, while Ange and I were spray-painting VAMP-MOB CIVIC CENTER -> -> at strategic locations around town.

> RULES FOR VAMPMOB

> You are part of a clan of daylight vampires. You've discovered the secret of surviving the terrible light of the sun. The secret was cannibalism: the blood of another vampire can give you the strength to walk among the living.

> You need to bite as many other vampires as you can in order to stay in the game. If one minute goes by without a bite, you're out. Once you're out, turn your shirt around backwards and go referee -- watch two or three vamps to see if they're getting their bites in.

> To bite another vamp, you have to say "Bite!" five times before they do. So you run up to a vamp, make eye-contact, and shout "bite bite bite bite bite!" and if you get it out before she does, you live and she crumbles to dust.

> You and the other vamps you meet at your rendezvous are a team. They are your clan. You derive no nourishment from their blood.

> You can "go invisible" by standing still and folding your arms over your chest. You can't bite invisible vamps, and they can't bite you.

> This game is played on the honor system. The point is to have fun and get your vamp on, not to win.

> There is an end-game that will be passed by word of mouth as winners begin to emerge. The game-masters will start a whisper campaign among the players when the time comes. Spread the whisper as quickly as you can and watch for the sign.