How to represent Storm
84.
If you wish to represent well a storm, consider and weigh its effects when the wind, blowing across the surface of the sea and the earth, removes and carries with it those things which are not stable in the universal drift. And in order to represent this storm adequately, you must in the first place represent tattered and rent clouds rushing with the rushing wind, accompanied by sandy dust caught up from the seashores, and boughs and leaves torn up by the force and fury of the wind, and dispersed in the air with many other light objects. The trees and the plants bent towards the earth almost seem as though they wished to follow the rushing wind, with their boughs wrenched from their natural direction and their foliage all disordered and distorted. Of the men who are to be seen, some are fallen and entangled in their clothes and almost unrecognizable on account of the dust, and those who remain standing may be behind some tree, clutching hold of it so that the wind may not tear them away; others, with their hands over their eyes on account of the dust, stoop towards the ground, with their clothes and hair streaming to the wind. The sea should be rough and tempestuous, and full of swirling eddies and foam among the high waves, and the wind hurls the spray through the tumultuous air like a thick and swathing mist. As regards the ships that are there, you will depict some with torn sails and tattered shreds fluttering through the air with shattered rigging; some of the masts will be split and fallen, and the ship lying down and wrecked in the raging waves; some men will be shrieking and clinging to the remnants of the vessel. You will make the clouds driven by the fury of the winds and hurled against the high summits of the mountains, and eddying and torn like waves beaten against rocks; the air shall be terrible owing to deep darkness caused by the dust and the mist and the dense clouds.
How to describe a Battle
85.
In the first place you must represent the smoke of the artillery mingled with the air, and the dust, and tossed up by the stampede of the horses and the combatants. And you must treat this confusion in this way: dust being an earthly thing has weight, and although owing to its fineness it is easily lifted up and mingled with the air, it nevertheless falls readily to the earth again, and it is its finest part which rises highest, therefore that part will be the least visible and will seem to be almost of the same colour as the air; the higher the smoke, which is mingled with the dusty air, rises towards a certain height, the more it will seem like a dark cloud, and at the summit the smoke will be more visible than the dust. The smoke will assume a bluish colour, and the dust will retain its colour: this mixture of air, smoke and dust will seem much brighter on the side whence the light proceeds than on the opposite side; the more densely the combatants are enveloped in this confusion the less distinctly will their lights and shadows be visible. You must cast a glowing light on the countenances and the figures, the atmosphere, the musketeers and those who are near them, and this light diminishes in proportion as the distance between it and its cause increases; and the figures which are between you and the light will appear dark against a bright background, and their legs will be less visible in proportion as they are nearer to the earth, because the dust there is coarsest and thickest. And if you depict horses galloping beyond the crowd, make little clouds of dust, distant one from the other in proportion to the strides made by the horses, and the cloud which is farthest away from the horse will be the least visible; it must be high, scattered and thin, and the nearer clouds will be more conspicuous, smaller and denser. The air must be full of arrows falling in every direction: some flying upwards, some falling, some on the level plane; and smoke should trail after the flight of the cannon-balls. The foremost figures should have their hair and eyebrows clotted with dust; dust must be on every flat portion they offer capable of retaining it. The conquerors you should make as they charge, with their hair and the other light things appertaining to them streaming to the wind, their brows contracted and the limbs thrust forward inversely, that is, if the right foot is thrust forward the left arm must be thrust forward also. And if you portray a fallen man you must show where he has slipped and been dragged through the blood-stained mud, and around in the wet earth you must show the imprint of the feet of men and the hoofs of horses that have passed there. You will also represent a horse dragging its dead master, and in the wake of the body its track, as it has been dragged along through the dust and the mud; you must make the vanquished and beaten pale, their brows knit and the skin surmounting the brow furrowed with lines of pain. On the sides of the nose there must be wrinkles forming an arch from the nostrils to the eyes and terminating at the commencement of the latter; the nostrils should be drawn up, whence the wrinkles mentioned above; the arched lips show the upper row of teeth. The teeth should be apart, as with crying and lamentation. One hand shields the frightened eyes, the palm being held towards the enemy; the other [hand] rests on the ground to sustain the raised body. You shall portray others shouting in flight with their mouths wide open; you must depict many kinds of weapons lying at the feet of the combatants, such as broken shields, lances, shattered swords and other similar objects; you must portray dead men, some half covered, some entirely covered, by the dust which is mingled with the spilt blood and converted into red mud, and the blood is seen by its colour flowing in a sinuous stream from the body to the dust; others in their death-agony are grinding their teeth, rolling their eyes and clenching their fists against their bodies and their distorted legs. Some might be represented disarmed and thrown by the enemy, turning upon him with teeth and nails to wreak cruel and sharp revenge; a riderless horse might be represented charging with his mane streaming to the wind amidst the enemy, and inflicting great damage with his hoofs. Some maimed man might be seen fallen to the earth and protecting himself with his shield, while the enemy, bending over him, tries to kill him. You might show a number of men fallen together over a dead horse. You would see some of the conquerors leaving the battle and issuing from the crowd, clearing with their hands their eyes and cheeks of the mud made by the watering of their dust-bespattered eyes. You would see the reserves standing full of hope and caution, with brows alert, shading them with their hands and gazing through the thick and confused darkness, attentive to the orders of their captain; and likewise the captain, with his staff raised, is rushing towards these reserves and points out to them the spot where they are needed; and you may add a river with horses charging into it and stirring up the water all round them into seething waves of mixed foam and water, which is spurted into the air and among the legs and bodies of the horses. And there must not be a level place that is not trampled with gory footsteps.
Envy
86.
Envy offends with false infamy, that is to say, by detraction which frightens virtue. Envy must be represented with the hands raised to heaven in contempt, because if she could she would use her power against God. Make her face covered with a goodly mark; show her as wounded in the eye by a palm-branch, and wounded in the ear by laurel and myrtle, to signify that victory and truth offend her. Draw many thunderbolts proceeding from her as a symbol of her evil-speaking. Make her lean and shrivelled up, because she is continual dissolution. Make her heart gnawed by a swelling serpent. Make her a quiver full of tongues for arrows, because she often offends with these. Make her a leopard's skin, because the leopard kills the lion through envy and by deceit. Place a vase in her hand full of flowers, and let it be full also of scorpions, toads and other reptiles. Let her ride Death, because Envy, which is undying, never wearies of sovereignty. Make her a bridle loaded with divers arms, because her weapons are all deadly. As soon as virtue is born it begets envy which attacks it; and sooner will there exist a body without a shadow than virtue unaccompanied by envy.
Fame