Old masters, of course, are far from the only Culture on the Net, and I doubt that Bill Gates will be interested in buying some of the other kind—especially Bianca’s Smut Shack. Don’t ask me if Bianca exists. The Shack’s “trolls” swear that she does. If so, maybe a good many Netfolks know her at least slightly. They can click on a picture to flit from room to room of her virtual apartment on the Web, leave notes on the walls of her virtual bathroom, enter her virtual music room to take in the latest jazz or rock, or engage virtually in sex acts with strangers in Argentina or Brazil or San Francisco or wherever else hormones fuel technology.

Bianca’s proud trolls have not sold out their mascot; the virtual Bianca lives on the Web for fun, not direct money making. But sooner or later, elsewhere on the Net, if this has not happened already, an ad agency will create a fictitious character who buys CDs, foods, books, video tapes, automobiles, and other products only from hidden “sponsors”—not open, MCI-style ones (as described in chapter 2). I’ll hope that day is far off. The FCC has had problems enough regulating children’s TV; imagine what could happen if supposedly educational areas knuckled under to Madison Avenue. I’m not sure if laws are the solution here, but it would behoove Net providers to come up now with rules against that sort of thing.

In the fun areas of the Net, other dangers lurk for the vulnerable. Millions of Netfolks enjoy role-playing in imaginary worlds known as Multi-User Dungeons, where they can be knights or damsels, regardless of gender—sometimes men assume women’s roles to win more attention. At the risk of sounding like Stoll and the Snubbites, I have mixed feelings about the worth of MUD-style diversions.

A real potential exists for cocaine-heavy addiction—far more than just regular Netsurfing, where you’re not competing to rescue a fair maiden or dodge alien attacks. Stories circulate of role-players who have kissed off good grades and careers. Up in Canada, one player got so wrapped up in his game that my researcher found him amid wall-to-wall trash as he struggled to balance his schoolwork and role-playing.

Just like online groups for depressed people, however, MUDs and similar areas can bring shy Netfolks together face to face. I heard of several romances, in fact, that the games led to. Risks notwithstanding, games do more good than harm if players just know when to quit. Like it or not, among millions of Netfolks, MUDs and cousins are as much a part of the Internet as the Web and @ signs.

Of all the entertainment on the Net, however, the musical and video kinds could most intrigue the masses as the technology takes off; with just a modem, a reasonably powerful computer, and a $100 sound card, you can hear the offerings of IUMA and similar areas. You don’t even need programs such as Mosaic or Netscape if you know what you’re doing. People with cheapie dial-up connections and no frills software can download rock albums and the rest. Granted, the technology as a whole could be better, and even using IUMA can tax the wallets and patience of some. In most cases you’ll spend more time downloading the music—from a remote machine to your own—than you will hearing it. Fidelity on some setups may be just this side of a tin can. But that’s now. Wait.

Transmissions in the future will zip along through cable TV connections to the Internet, or through ISDN[[3.1]] phone connections. Then you’ll truly be able to use the Net as a jukebox and hear what you click on with your mouse. What’s more, even now, with the right software, you can enjoy almost CD-ROM-quality fidelity from areas such as IUMA. Audio was the next step up after text, of course, and, yes, video is on the way. Techies already have mounted gigabyte after gigabyte of amateur videos on the Net. Sooner or later, directors of little films will enjoy a monster-sized IUMA-style archive. Perhaps Rob Lord and Jeff Patterson, those co-czars of IUMA, will run it, too.

If you think that the $10-billion-a-year recording industry is a little nervous, you’re right. In early 1994 Lord told the San Jose Mercury News: “We want to kill the record companies.” He and Patterson have backed off since then; they’ve even helped Warner and other giants set up Net areas of their own. IUMA’s own 500-act selection is pathetic compared to those at the largest record stores. Still, think about the long run: The IUMA model just might jeopardize the seven-digit salaries of top recording executives. After all, if the Net can advertise music and even be used to take orders—perhaps with electronic forms—just what becomes of the big studios? They themselves will sell music directly over the Net, but with heavy competition.

The bypass-the-middle-man idea could apply in other ways. What about radio hosts, for example? Suppose they can reach people all over the world through the Internet, and perhaps ultimately through wireless connections based on the Net. Will they need CBS or NBC or ABC or equivalents as much as they do now? I can already download snippets from, say, the Canadian Broadcasting Corporation. Too, just what will be the fate of art dealers if so much of art goes digital and people can discover artists on their own without leaving their living rooms? Publishers of newspapers, magazines, and books, of course, are in a quandary—see the next chapter on electronic publishing.

In some ways I don’t envy the big guys. IUMA is clearly wired into the Internet, while companies such as CBS, at least at this point, are fumbling in some respects. Many of the amateurs on the Net are actually coming up with better offerings than are the professionals. When I dropped by, the official Letterman page on the WWW was far from an abomination, and yet at the same time it showed the problems here.