When the door clicked shut, Jeff let Snader slide to the floor. Swiftly he went through the man's pockets and felt in the lining of his clothes for hidden documents. Papers, wallet, car-keys, a big stiff card that seemed to be some kind of passport—Jeff stuffed everything into his own pockets.

"Hurry, Jeff," Ann begged. "Why waste time emptying his pockets?"

"So he can't come back and bother us," Jeff said. "I'm sending this joker on a one-way ride. He'll never be able to prove to the authorities who he is."


Several pictures hung on the wall. Jeff jerked them down and used the wire to tie Snader's feet and wrists. He tore some draperies to bind him tighter. When the body was trussed like a turkey, Jeff heaved it to his shoulder. With one lunge, he threw the unconscious man straight into the screen. Snader vanished.



"What happens when he wakes up?" Ann shakily wanted to know.

Jeff dusted himself off. "He's headed to the end of the line," he said harshly. "Remember? He told us about it. Without credentials, he'll land in the convict gang, down around the year 600 A.D. That's a bad time on this continent. Men who work there don't return—they help build back the time groove."