Thus, in a movie, as local models appear in a succession, they are related inbetween each other, in the frame of a story-type model, instead of been used to create a single normal model, associated to a unique external reality.
The perception based on story-type models is a primitive way of understanding the external reality, and it is unfortunately a typical way of the "normal" man in the civilized world. Understanding this problem contains implicitely the solution. Of course, education in school will have an important role.
This problem (reflection of external reality in story-type models) appeared as an effect of overwhelming the brain. What happened is an avalanche effect: the presentation of a situation is confusing and, as such, the brain builds a story-type model. The structure of story-type models is consuming a lot of resources of the brain and determines more and more limited allocation of resources to building other normal models. The reduced capacity to build normal models causes that normal presentations are not detected and appreciated anymore. Even if the presentations were normal, it would be perceived through story-type models and so the circle is closed.
Reflecting the external reality in the form of story-type models is a special kind of fundamentalism. This conclusion should worry everybody.
The solution should be a strict control on the form of spreading the information, so that information could only be presented within the general frame declared at the begining. Thus, any specific information will be integrated in the general model. This is what is already happening in positive sciences, while, e.g. in newpapers, information is presented without any connection to the past, without any prediction of the future evolutions and even without presenting the context in which the information should be integrated.
ETA 30: Optical perspective and the quality of construction of image models.
The succes in constructing image models in the case of photography and movies depends on the optical perspective of the objects. The perspective is given by the angle under which one can see the subjects. This angle is given by the ratio of the maximum dimension of the image to the focal distance of the lens.
Example: for 35mm cameras (used typically) the 50 mm focal distance was found to give the same perspective as the eye.
It is important to know that in order to reconstruct correctly a 3D model, the perspective has to be the normal once as the eye is calibrated for its normal perspective. This means that YM models have been already built and recorded based on the normal perspective. If the perspective is changed, the M-models will not find the correct position of the YMs. Thus, the YMs have to be modified and this is an extremely complicated operation. In this case the brain prefers to build fragmented ZM models (several ZMs associated to pieces of the primary M-model). This also could favorize a form of induced schizophrenia (XS1B).
This problem appears e.g. when we watch a scene recorded in a place where we have been before and which we know. If the perspective is not normal, it is possible that we do not recognize, or recognize only with great difficulties, some elements and sequences which we should recognize easily.