A Cork Ship
Sailing a good boat in the sea is not the best fun, but there is a kind of boat which is very easily made as you sit on the beach, and which is useful to play with when wading, and afterward to throw stones at. You take a piece of cork for the hull. Cut a line down the middle underneath and wedge a strip of slate in for a keel to keep her steady. Fix a piece of driftwood for a mast, and thread a piece of paper on that for a sail.
Wet Clothes
When wading it is just as well not to get your clothes wet if you can help it. Clothes that are made wet with seawater, which probably has a little sand in it, are as uncomfortable as crumbs in bed. There is no reason why you should get them wet if you wade wisely. Sitting among the rocks, running through the water, and jumping the little crisping waves are the best ways to get soaked.
Rocks
Seaside places where there are rocks and a great stretch of sand are the best. Rocks make paddling twice as exciting, because of the interesting things in the little pools—the anemones, and seaweeds, and shells, and crabs, and shrimps, and perhaps little fish. Sometimes these pools are quite hot. To enjoy the rocks properly you want a net.
Sand Castles, and Other Sand Games
To make full use of the sands a spade is necessary and a pail important. The favorite thing to make is a castle and a moat, and although the water rarely is willing to stay in the moat it is well to pour some in. The castle may also have a wall round it and all kinds of other buildings within the wall. Abbeys are also made, and great houses with carefully arranged gardens, and villages, and churches. Railways with towns and stations here and there along the line are easily made, and there is the fun of being the train when the line is finished. The train is a good thing to be, because the same person is usually engineer and conductor as well. Collisions are interesting now and then. The disadvantage of a railway on crowded sands is that passers-by injure the line and sometimes destroy, by a movement of the foot, a whole terminus; it is therefore better at small watering-places that few people have yet discovered. If an active game is wanted as well as mere digging and building, a sand fort is the best thing to make, because then it has to be held and besieged, and perhaps captured. In all sand operations stones are useful to mark boundaries.
Burying one another in the sand is good at the time, but gritty afterward.