The devotion of aunts has often stirred my admiration. The heroism of aunts deserves an epic. But this is, as you say, not the place to write that epic. Give me leave, however, to say that of all the heroic acts of the devoted aunt, none seems to me more magnificent than the self-sacrifice which nerves those delightful ladies to settle themselves down to play, in cold blood, with their nephews and nieces games bought at a shop, games in boxes. I am not talking of croquet, or even badminton, though these may be, and are, bought in boxes at shops. Nor do I wish to depreciate chess and draughts, nor even halma, the poor relation of draughts and chess, nor dominoes, which we all love. These games, so precious on wet days, or when other people have headaches, cannot be too highly prized, too assiduously cultivated.

The rigours of the seaside holiday, too often in wet weather a time of trial and temper, would be considerably mitigated if chess and chess-board, draughts, dominoes, and halma were packed in the trunks along with the serge suits, the sandshoes, and the sun-bonnets. The games which I do so 'wonder and admire' to see aunts playing are the meaningless games with counters and dice: ill-balanced dice and roughly turned counters and boards that look like folding chequer-boards till you open them, and then you find all the ugliest colours divided into squares and circles or slabs, with snakes or motors or some other unpleasing devices on them. These games are all exactly the same in their primary qualities: the first of them that was invented had all the faults of all its successors. Yet dozens of new ones are invented every year, just to sell, and helpless children try to play them, knowing no better, and angel aunts abet them, knowing all.

Grown-ups suffer a great deal in playing with children: it is not the least charm of a magic city that a grown-up can play it and suffer nothing worse than the fatigue incidental to the bricklayer's calling. Of course, most grown-ups will say that they would rather be burnt at a slow fire, or play halma, than be bothered with magic cities. But that is only because they do not understand. Try the experiment the next time you are spending a wet week-end in a country house where there are children. Get the children to yourself and ask your hostess whether you may borrow what you want for a game. The library is the best place for building: there is almost certainly a large and steady table: also there are the books. I need not urge you to spare the elegantly bound volumes, and the prized first editions, and the priceless folios and duodecimos in their original calf and vellum. You will find plenty of books that nobody will mind your using—the old Whitakers, bound volumes of the Cornhill and Temple Bar—good solid blocks for the foundations of your city. If there be a pair of candlesticks or an inkstand which match, you may make a magnificent archway by setting up the candlesticks as pillars and laying the inkstand on the top. You can see how this is done in the picture of the Elephant Temple. Get the children to bring down the bricks and enlist a friendly parlour-maid to let you have the run of the china cupboard, or a footman, if you are in that sort of house, to bring you the things you want on a tray.

But it is much better if you can go alone over the house and choose what you really want. You invite the children to help you build, and to build themselves. If they have never built a magic city you will find that they will presently desert their plain brick edifices to watch the development of your palace or temple. They will offer suggestions, and quite soon they will offer objects. They will begin to look about the room with their sharp eyes—and about the house with their keen memory and imagination, and produce the sort of things that look like the sort of things they think you might like for your building. They will wander off, returning with needle-cases, little boxes, shells—and "Would this do for something?" is the word on every lip. They are soon as much absorbed in the building as you are—and I take it you are an enthusiast—and your magic city grows apace. Then after a little while a grown-up, bored and out of employment, will stray into the library with "Hullo! what are you kids up to with all this rubbish?" and stand with his hands in his pockets contemplating the building industry. If you answer him simply and kindly, and don't resent his choice of epithet, it is almost certain he will quite soon withdraw a hand from his pocket and reach out to touch your magic walls with "Wouldn't it be better like that?" Admit it, and in hardly any time at all you have him building on his own account. Another grown-up will stray in presently with the same question on his lips. He too will come to be bored and will remain to build, and by tea-time you will have collected every grown-up of the house-party—every grown-up, that is to say, with the right feeling for cities. It will surprise you to find how keen you will yourself become as the work goes on, and how it will call into play all your invention and your latent craftsmanship.

GUARDED ARCH.

You will be amazed at the results you can achieve with quite dull-looking materials, and still more will you be surprised at the increasing interest and skill of the grown-ups. When it is time to dress for dinner you will feel a pang of positive despair at the thought that your beautiful city, the child of your dreams and skill, must be taken down. It is like the end of the magic of Cinderella when her coach became a pumpkin, her horses mice and her coachman a fat rat. Now your domes are once more mere basins, your fountain basins are ash-trays, your fountains are but silver pen-cases and their gleaming waters only strips of the tin-foil that comes off chocolate or cigarettes. The walls of your palaces go back into the book-cases, and their façades return to the dull obscurity of the brick-boxes. The doors and the animals who stood on guard at the door-ways and terraces, on plinths or pillars, share in the dark rattling seclusion where many a wooden tail has been broken, many a painted ear lost for ever, but the tidying up has to be done: unless your hostess is one of those rare and delightful people who see what their guests like and lets them do it. In that case she may say "Oh! what a pity to disturb the pretty thing! Why not let your city stay for a day or two, so that the children can build some more to it to-morrow. No, of course it won't be in the way—and wouldn't it be pretty if we lighted it up with fairy lights after dark?"

Then your city really has a chance. The children will think of it till bed-time and fall asleep in the happy throes of their first town-planning.

You may think that I exaggerate the charms of magic cities, because I happened to invent them, and you may be afraid that my swan, if you ever make up your mind to adopt it, may turn out to be an ugly and dispiriting duckling. I assure you this is not so. I have never met a child who did not like building magic cities, and not many grown-ups. Of course the love of them grows, like other loves, and the longer you can keep the city standing, the fonder you and your playmates will get of it. It will grow more and more finished in detail, and the ugly make-shifts will be reorganised and made neat with an irreproachable neatness. If the magic city game were played in schools, as I think it ought to be, a long table—or series of tables—could easily be kept for it, and the city kept standing and be added to from day to day. But it will not be the same sort of city as the one you build in the house where the parlour-maid lives and still less the sort that happens in the house where there is a butler and many silver boxes and cups and candlesticks.