I do not mean that a child building a city sees all of it at once—in every detail; I don't suppose even the heaviest of architects does that. But I mean that he sees the masses of it with the eye of the mind and arrives by experiment at the details that best suit those masses. If the glass ash-tray will not do, the tea-cup without a handle will—or perhaps the flower-pot saucer, or the lid of a cocoa-tin.... One must look about, and find something that will do, something which when it is put in its place will seem the only possible thing. I don't know how real architects work, but this is how you work with magic cities.
CHAPTER V
Materials
You wander round the house seeking beautiful things which look like other beautiful things. Let us suppose that you have the run of a house where beautiful things are. I will tell you afterwards what to do in the house where beautiful—or at any rate costly—things are not. It is best when the owner of the house is an enthusiastic member of the building party; then she will grudge nothing.
In the drawing-room you will find silver candlesticks and a silver inkstand. The candlesticks are like pillars. Put the inkstand across the pillars and you have a gateway of unexampled splendour. If there be a silver-backed blotting-book, take it. It will make the great door of your greatest temple. Silver bowls should not be passed by, nor bronzes. A vase of Japanese bronze set up between two ebony elephants crowns a flat pillared building with splendour. There may be Chinese dragons or Egyptian gods that have lain a thousand years safe in their bronze amid the sands of the desert, cast aside by the foot of the camel, unseen in the shadow of the tent, and now decking the mantelpiece of the room you are looting. Little silver figures of knights in armour and what not—take them if you get the chance. Chessmen, too, as many as you can get, the carved ivory ones, of red and white, and the black and brown kind where the heads of the kings and queens are so like marbles and those of the pawns like boot-buttons; draughts too, and spillikins, and those little metal animals, heavy and coloured life-like, which you see on glass shelves in the fancy shop: take them too. They will serve other uses than those to which you will dedicate your Noah's Ark animals. Card counters, especially the golden and mother-of-pearl kinds, and dominoes, and the willow-pattern pots and a blue cup or so from the glass-fronted cupboard. Take all these, always giving preference to the things that you will not be asked to put back the same day. Little Japanese cabinets, tea-caddies of tortoiseshell or wood or silver, silver boxes—and boxes of all beautiful kinds. Do not take the playing cards that people play bridge with: these are never quite the same after they have been used in magic cities, and the Queen of Hearts always gets lost. You can usually acquire odd packs of cards that nobody wants. Those with black and gold backs are the best. They make gorgeous pagodas, and a touch of Plasticine keeps each card where it should be.
In the dining-room you may acquire perhaps, at least you can in mine, brass finger-bowls, and the lids of urns and kettles from the dresser—egg-cups and mugs and basins of lustre and of blue. Also those very little pewter liqueur-cups from Liberty's, and the tumblers for your towers of light, if you are going to have any. The library will yield you books and atlases—very useful for roofs these last, if they do not slope too much from back to edge; if they do, you can get even with them by wedges of paper laid in on the thin side.
But the kitchen will be your happiest hunting-ground, and here you will make a good bag even in those houses where you are not allowed any of the treasures from the drawing-room or the dining-room.
Tins—tins of all kinds and shapes, from the tin that once held Bath Olivers and its lesser brother where coffee once lived to the square smaller tins designed for cocoa, mustard, pepper, and so forth.