It was, indeed, a fine game, but as dangerous as it was fine; if Billy had once downed the boy, he would never have left him till he had ground the life out of him. This Tinker did not know, so that he did not draw all the excitement out of the game he would have done. It had grown more and more dangerous, also; for, by dint of playing it, Billy, who had started as a fat, clumsy, and sulky beast, had grown thin, nimble, and vicious. Alloway, indeed, often declared that he did not know what ailed the ram; his food never seemed to be doing him any good, and neither man, woman, nor child dare cross the field in which he browsed.

The game lasted some twenty minutes; and Tinker's skill, sureness, and lightness of movement was the prettiest sight. Sometimes, with a snorting bleat, Billy would turn sharply at the end of his charge, and charge again; then the concentration on the matter in hand, which his father had so carefully cultivated in Tinker, proved a most fortunate possession: he was never caught off his guard. But he was beginning to think that he had had enough of it, and Billy was sure that he had, when there came a roar from the road, and there sat Alloway on his horse. Or rather, he was no longer sitting on his horse, he was throwing himself off it.

Without one word of thanks to his playfellow for the pleasant game he had enjoyed with him, Tinker bolted for the further hedge, Billy after him, and Alloway after both. Tinker knew the ground, ran for a post and rails which filled a gap, and skipped over them a few yards ahead of his energetic playfellow, who stood gazing after him with a rueful vindictiveness. Alloway came rushing up, and took no heed of the disappointed ram, who butted his right leg against the rails with great promptitude and violence. Alloway emulated his violence not only in his language, but by cutting him as hard as he could with the whip he carried, and rushed on after Tinker. Tinker could run at an admirable pace for a boy of eleven, and he was used to keeping it up longer than the rustic wind would last. But Alloway was brisker than a farm hand, or a keeper, and at the end of a couple of fields he began to gain. Tinker was soon aware of the painful fact, and knew that retribution was on him. But, though he could not escape, he could postpone; and his quick mind leaped to the fact that the more done Alloway was, the less vigorously would he ply his whip; besides, there was a chance that he might suddenly collapse.

At the entrance to the village there was a bare fifty yards between them. As he came up to the smithy, Blazer, the blacksmith's dog, the terror of the village, began to bark; and Tinker's saving idea came to him. He ran into the yard, and walked quietly up to Blazer, who barked and strained at his chain with every advertisement of savage fury. Tinker knew a good deal about dogs; he came quietly up to him, and tried to pat his head. Blazer caught at the hand, and Tinker left it passive in his teeth. Blazer's teeth bruised the skin, but did not pierce: and suddenly he realised that he did not know what to do with it.

With a sheepish air he let it go, and resumed his barking. Tinker stepped right up to his kennel, and the barking Blazer danced about him in an agony of indecision. Alloway rushed into the yard, and crying, "I've got you, you young devil! Have I?" made for Tinker.

Blazer saw a happy way out of his awkward uncertainty, and bit Alloway's leg.

Alloway jumped back with a roar; and, lashing at Blazer, hopped about.

The blacksmith ran out of the smithy, and took in the situation at a glance.

"Take away your dog, Green! Take him away!" shouted Alloway. "I'm going to warm the young gentleman's jacket! He's been worriting my ram!"

Alloway was a good customer; but Tinker was a familiar friend, and the astute blacksmith scratched his head at great length before he said slowly, "If zo be as you've 'it Blaazer, you'll 'av ter tak 'im away yoursel'. I dussn't go near 'im; no, not wuz it ever so."