SIMON’S FLESH AND NERVES—
REPRESENTING INFORMATION

The first thing we have to decide about Simon is how information will be represented: as we put it into Simon, as it is moved around inside of Simon, and as it comes out of Simon. We need to decide what physical equipment we shall use to make Simon’s flesh and nerves. Since we are taking the simplest convenient solution to each problem, let us decide to use: punched paper tape for putting information in, relays ([see Chapter 2]) and wires for storing and transferring information, and lights for putting information out.

Fig. 1. Simon, the very simple mechanical brain.

For the equipment inside Simon, we could choose either electronic tubes or relays. We choose relays, although they are slower, because it is easier to explain circuits using relays. We can look at a relay circuit laid out on paper and tell how it works, just by seeing whether or not current will flow. Examples will be given below. When we look at a circuit using electronic tubes laid out on paper, we still need to know a good deal in order to calculate just how it will work.

How will Simon perceive a number or other information by means of punched tape, or relays, or lights? With punched paper tape having, for example, 2 spaces where holes may be, Simon can be told 4 numbers—00, 01, 10, 11. Here the binary digit 1 means a hole punched; the binary digit 0 means no hole punched. With 2 relays together in a register, Simon can remember any one of the 4 numbers 00, 01, 10, and 11. Here the binary digit 1 means the relay picked up or energized or closed; 0 means the relay not picked up or not energized or open. With 2 lights, Simon can give as an answer any one of the 4 numbers 00, 01, 10, 11. In this case the binary digit 1 means the light glowing; 0 means the light off. ([See Fig. 1.])

We can say that the two lights by which Simon puts out the answer are his eyes and say that he tells his answer by winking. We can say also that the two mechanisms for reading punched paper tape are Simon’s ears. One tape, called the input tape, takes in numbers or operations. The other tape takes in instructions and is called the program tape.

SIMON’S MENTALITY—POSSIBLE RANGE
OF INFORMATION

We can say that Simon has a mentality of 4. We mean not age 4 but just the simple fact that Simon knows only 4 numbers and can do only 4 operations with them. But Simon can keep on doing these operations in all sorts of routines as long as Simon has instructions. We decide that Simon will know just 4 numbers, 0, 1, 2, 3, in order to keep our model mechanical brain very simple. Then, for any register, we need only 2 relays; for any answer, we need only 2 lights.

Any calculating machine has a mentality, consisting of the whole collection of different ideas that the machine can ever actually express in one way or another. For example, a 10-place desk calculating machine can handle numbers up to 10 decimal digits without additional capacity. It cannot handle bigger numbers.