When all of the 2’s have been hit, the last 1 and the last 2 to leave the circle are called back into the center to decide which of the two sides is the more agile in dodging the ball. A very large circle is made to give them plenty of room. Of course all of the 1’s will make every effort to hit the No. 2 who is in the center and the 2’s will hardly be remiss when it comes to aiming at the No. 1 who is dodging them!

One rule must be enforced. No player is allowed to leave his place in the circle to throw the ball. It is such a temptation to take just a few steps inside the circle to get a better aim!

Family Hide and Go Seek.

A limited area must be defined on the picnic ground. The one who is hiding cannot go outside that area. Only one of a group goes out to hide. After giving him some three or four minutes in which to hide, the rest of the group go after him. They must go out singly, not even two people being allowed to hunt together. The reason for this is soon apparent. As soon as a hunter finds the one who is hiding, instead of setting up an alarm, he hides with him. The next one does the same, and so on, until they have all found the one who was hiding. The last one to find him is given the title “Booby!”

The one who first found the hider is the one who will go out to hide the next time.

Backward Tug of War.

The only difference between this and the ordinary tug of war is that all pullers must face away from the center, the two opposing teams having their backs to each other! You can imagine what that does to the losing side that starts to slip!

Two Deep.

This is played just like the old-fashioned “Three Deep” except that it is only two deep. Guests stand in a single circle, with “It” and the one who is being chased on the outside. The one who is chased runs around the circle and suddenly cuts inside and stands in front of some other player with his back to him. This player is the runner then and he must fly to get away from “It,” who is close on his heels. When he too gets inside and stands with his back to some other player he is safe, but the one in front of whom he stands is the next runner. If he gets caught he becomes “It” and the former “It” gets to safety by standing in front of some unfortunate friend of his.

Follow the Leader.