Black White

(15) 17-26 31-22 (16) 7-10 30-25 (17) 2-6 25-21 (18) 6-9 22-18 (19) 1-5 18-15

White must give up a piece to get through, and Black can then exchange at his leisure and win without difficulty.

(20) 11-27, etc.

V

PROBLEMS

Checker problems, unlike the Chess problems, are intimately related to the game itself and do not enable combinations different in kind from those which occur in the actual fight over the board.

PROBLEM No. 1. WHITE TO MOVE AND DRAW.

32 31 30
+———————————————————-+
| | | | | | | | | 29
|———————————————————-|
28 | | | o | | | | | |
|———————————————————-|
| | o | | | | | | o | 21
|———————————————————-|
20 | | | | | | | | |
|———————————————————-|
| | * | | | | | | * | 13
|———————————————————-|
12 | | | | | | | | |
|———————————————————-|
| | | | | | | | | 5
|———————————————————-|
4 | | | | | | | | |
+———————————————————-+
3 2 1

DIAGRAM 116.