DIAGRAM 52.

Black has a preponderance on the Queen's side, while White has more mobility for his pieces on the King's side. Considering that Black cannot easily throw his men over to the King's wing, White can risk to loosen his Pawns on this wing without fearing that Black will be able to obtain a foothold on the weak points which are necessarily created by the advance of the Pawns in White's camp.

White will start the attack with (1) P-g4 and (2) Kt-g3. Then he threatens to occupy the dominating square f5 with his Knight, and Black has hardly any other move than P-g6; for if he permits Kt- f5 with the view to exchanging the Knight with his Bishop, he opens the g-file for White's Rooks. P-g6 on the other hand enables White to open the h-file by advancing the h-Pawn after the necessary preparations such as K-g2, R-h1, P-g5, etc.

In the vast majority of games files for the Rooks are not opened on the side but in the center of the board, as was explained in the discussion of the openings. The many advantages arising from the control of a center-file by the Rooks will be more fully analyzed in the illustrative games. Generally speaking it is easier to get the two Rooks into cooperation in the center than on the side of the board. This cooperation—usually effected by doubling in one file—is naturally very important and it is the main reason why it is desirable to castle as early as possible. Between the Rooks of a player who is prevented from castling there are, so to speak, no natural lines of communication and it takes so long to create artificial ones that in most cases the opponent can, in the meantime, force a victory through the combined efforts of his Rooks. Diagram 53 gives an example.

+———————————————————-+
8 | | #Q | | | #K | #B | | #R |
|———————————————————-|
7 | | #P | | #B | | #P | #P | #P |
|———————————————————-|
6 | #P | | #R | | #P | | | |
|———————————————————-|
5 | | | | | | | | |
|———————————————————-|
4 | | | | | ^P | | | |
|———————————————————-|
3 | | ^Q | | | ^B | ^Kt| | |
|———————————————————-|
2 | ^P | ^P | | | | ^P | ^P | ^P |
|———————————————————-|
1 | ^R | | | | | ^R | ^K | |
+———————————————————-+
a b c d e f g h

DIAGRAM 53.

It is White's move, and he will naturally think of a Rook's move as all the other pieces are already developed. The best move is probably (1) Rf1-d1. Ra1-d1 comes also into consideration but this Rook might be needed later on the c-file while the King's Rook certainly will have no chance to be developed in any but the d-file as long as the White e- and f-Pawns are still on the board. Black, in the game from which the above position is taken, replied B-c5, and White continued with (2) Q-c3, attacking the Bishop c5 and the Pawn g7 at the same time.

Black has only the choice between returning with the Bishop to f8 or capturing on e3. Naturally, he chooses the latter move as he cannot improve his position by a retrogressive play which still further retards his development. After Bxe3,(3) Qxg7, Bxf2+;(4) Kxf2, R-c2+; (5) K-g1, R-f8; there is not much hope for Black to bring his King's Rook in contact with the other pieces, while White may be able to double his Rooks in the Queen's file, which would decide the victory as Black has no possibility to counter the threat R-d8+ in the long run. White played (6) Kt-e5 with the intention to sacrifice the Knight on f7 in case Black should move his Bishop. Rxf7 would then be followed by Q-g8+ and Qxb8 or Qxe6 mate. Therefore, Black had to withdraw his Rook with (6) …, R- c7 and White simply played (7) R-d2 threatening to double. Black prevented this by B-a4, at the same time threatening P-f6, but after(8) Kt-g4, R-c2; (9) R-d4, Q-c8; (10) Kt-f6+, K-e7; (11) Q- g5 he resigned as now the square c1 is sufficiently protected while the threat Kt-g8++ cannot be parried.

The foregoing examples show that generally several moves are necessary in the middle game for Knights and Rooks to reach positions favorable for an active part in the attack. With the Bishops it is different. They can usually be developed on their first move to the square on which they are needed in the middle game for either attack or defense.

In King's Pawn openings as well as in Queen's Pawn openings White's Queen's Bishop is, in the majority of cases, used for pinning Black's King's Knight on g5 and Black's King's Bishop is placed on e7 to relieve the pin. The pinning of the King's Knight, however, is not advisable in positions in which the opponent has the option of castling to the Queen's side. After (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) B-c4, Kt-f6; (4) Kt-c3, B- c5; (5) P-d3, P-d6; for instance White should wait with B-g5 until Black has castled on the King's side. If he plays (6) B-g5, Black will answer B-e6; (7) o-o, Q-d7; and now White would only hurt his own game by exchanging on f6 as the open g-file is bound to aid Black, who will castle on the Queen's side, in an attack on the King's side.