37. K-K1 R-K1ch
38. K-B1 R-QB1
Drawn.
GAME No. 5
White: R. C. Griffith. Black: W. H. Gunston.
Giuoco Piano.
1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3 Kt-B3 5. P-Q3
P-Q4 would seem to be the logical consequence of P-B3, and therefore preferable. After the text move Black will sooner or later be able to enforce the advance of his own pawn to Q4, and his pieces will then have the greater mobility.
5. … P-Q3
Here Black might have played P-Q4 at once. For if White takes the pawn, he leaves Black in possession of the pawn in the centre. If he does not do so but plays B-QKt5 instead, Black’s reply would be Q-K2 and the exchange of pawns at K 5 would follow. White’s P- B3 is then clearly a lost move.
6. B-K3 B-Kt3 7. QKt-Q2 Kt-K2 8. Kt-B1 P-B3 9. Q-K2 Castles 10. Kt-Kt3 P-Q4 11. PxP PxP 12. B-Kt3 Kt-Kt3
Black has now the superior position on account of his pawn centre.