4. … P-Q4 5. PxP Kt-QR4!

This is a typical position in the Two Knights’ defence. The former continuation 5. … KtxQP has long been abandoned, as the attack that White can initiate by 6. KtxBP, KxKt; 7. Q-B3ch, forcing the Black King to K3, is dangerous though the result is uncertain. The move in the text breaks the attack from the very first, and Black gets the advantage

Diag. 109

as he can gain time by attacking the two minor pieces which it should be noted, are unsupported, and in addition obtain a speedy development, worth more than the pawn given up for it.

6. P-Q3

B-Kt5ch is an alternative. The advantage is Black’s in this case also—e.g. P-B3; 7. PxP, PxP; 8. B-K2, P-KR3; 9. Kt-KB3, P-K5; 10. Kt-K5, Q-B2; 11. P-Q4, B-Q3 (or PxP e.p. followed by B-Q3); 12. P-KB4, PxP e.p.; 13. KtxP, Kt-Kt5 or 11. P-B4, B-Q3; 12. P- Q4, PxP e.p.; 13 KtxP, Castles. Black has an easy game and open lines.

6. … P-KR3
7. Kt-KB3 P-K5
8. Q-K2 KtxB
9. PxKt B-QB4
10. KKt-Q2

The Knight must move sooner or later.

10. … Castles 11. Kt-Kt3 B-KKt5 12. Q-B1