Black’s game is beautifully developed, whilst White cannot make a combined effort. The Black Rooks are particularly well placed, and threaten to take an effective part in the attack in various ways. All this is the outcome of White losing the centre.
20. P-KKt3
Though this prevents Kt(Q 4)-B5, it weakens KB3, which is all the more serious as Black threatens to open the file by P-B5.
20. … Q-Q2
If now White refrains from taking the pawn, Black plays P-QR4!
21. RxP P-K5 22. Kt-Q4 PxP 23. QxP Kt-K4 24. Q-K2 P-B5
All the avenues of attack are now open, and White’s game collapses quickly.
25. Q-R5 Kt-KB 3 26. Q-B5 Kt-B6ch 27. K-R1 QxQ 28. KtxQ KtxB 29. R-Q1 Kt(B3)-K5 30. KtxP KtxBPch 31. K-Kt2 P-B6ch Resigns.
GAME No. 22
White: Forgacz. Black: Tartakower.