White waits first, to see whether Black is going to castle, and meanwhile tries to exchange Black’s QKt, which commands his QB2 and Q3.

25. … R-B1 26. Kt-Q3 P-B3 27. KtxKt QxKt 28. PxP RxP 29. B-B1 Kt-B3 30. P-Kt5 PxP 31. BxP R-B1 32. B-K3 Q-K2 33. Q-Kt4

This provides against Black attempting to free his Bishop by P- K4. Black’s B-Q2 is countered by B-Kt6ch. White new wins surprisingly quickly, through the greater mobility of his pieces.

33. … Q-B3
34. R-Kt1 R-R1
35. K-R1 R-R5

Here Black could have held out a little longer by defending his KtP: 35. … K-B1; 36. R-Kt3, R-R5; 37. Q-Q1, K-Kt1; 38. B-Kt5, QxP (RxP, 39. Q-R5); 39. R-Q3, QxP; 40. BxR, QxB.

36. Q-Kt3 RxP

Compulsory. B-Kt5 was threatened, and after R-R1, QxP, QxQ, RxQ, the RP wins easily.

37. BxR KtxB 38. QxP Q-B6ch 39. Q-Kt2 QxQch 40. RxQ KtxP 41. P-R4 Resigns.

GAME No. 28

White: Alapin. Black: Rubinstein.