GAME No. 44

White: Dus Chotimirski. Black: Vidmar.

Queen’s Pawn Game.

1. P-Q4 P-Q4 2. Kt-KB3 P-QB4 3. P-B3 P-K3 4. B-B4

We have seen on page 55 that Black can hardly develop his QB without disadvantage. White, however, has no difficulty in doing so, as his QP is protected, and after Black’s Q-Kt3 he has only to look after his KtP. He could play Q-B1, which might bring the Q into effective action on the diagonal to R6.

The aim of the text move is the early occupation of K5. But, as the present game shows, this cannot be effected. Black must not waste time with Q-Kt3, but play B-Q3 at once.

4. … Kt-QB3 5. P-K3 Kt-B3 6. QKt-Q2 B-Q3 7. B-Kt3 Castles 8. Kt-K5 BxKt! 9. PxB Kt-Q2

Now White has no means of maintaining his centre. Whether he supports the pawn with Kt-B3 or P-KB4, Black forces matters with P-B3.

Diag. 162