17. QR-Q1 Q-R4 18. BxBP

The end is swift, and easy to understand.

18. … R-B1 19. Q-Kt4 PxB 20. Q-R5ch R-B2 21. P-K6 Resigns.

GAME No. 4

White: Tarrasch. Black: Capablanca.

Giuoco Piano

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3

The beginning of interesting operations in the centre. The steady development with: 4. P-Q3, P-Q3; 5. Kt-B3, Kt-B3; 6. B-KKt5, B-K3 or Castles tends to a draw from the very first, and is thought dull.

4. … Kt-B3

Black can avoid the exchange of pawns, which White tries to bring about after P-Q4, by playing his Queen to K2. This covers his KP a second time, and White’s P-Q4 can be answered with B-Kt3. White’s QBP then obstructs the Kt’s natural development. In a game von Schewe-Teichmann (Berlin, 1907) the position discussed on p. 117 was reached after the following moves: 5. Castles, P- Q3; 6. P-Q4, B-Kt3; 7. P-QR4, P-QR3; 8. P-R5, B-R2.