A PANORAMA EFFECT OBTAINED BY THE USE OF THE THREE DRAWINGS ON THE OPPOSITE PAGE.
In a panorama it is not necessary to trouble about a matter that in other forms of screen representation of locomotion are highly important. This is to have the feet register, by which is meant that in any several succeeding drawings where a foot is represented as touching, bearing down, and leaving the ground, it should do all this on a footprint that coincides in all of the series. Tracing over the illuminated glass, while making the drawings, is the only way to get footprints accurately placed.
GALLOPING HORSE.
Three phases of the action for panorama effects.
The droll-looking giraffe, with his awkwardly set limbs, has a different sort of movement, in some of his paces, from that remarked as natural to quadrupeds. In the giraffe, the two limbs of the same side move at the same time and in the same direction. The camel is also noted as going this way, and the elephant has a pace that seems to be a combination of the amble and the typical four-footed way of walking.
THE ELEPHANT IN MOTION.
Now and then the animator has as one of his characters a walking bird; an ungainly ostrich is a good example, or a droll duck, perhaps. Here he will have plenty of scope in applying his skill as a humorous draftsman. A nodding of the head and a bobbing of the body from side to side in the duck, and in the case of the ostrich a wiggling of the neck, are appropriate adjuncts to such animation.