CHAPTER VII
INANIMATE THINGS IN MOVEMENT
There is very little effect of motion on the screen of a moving straight line by itself without any contrasting elements. Or, as the moving-picture draftsman would say, it does not animate well.
Now supposing a picture is intended of a man tugging at a rope. He pulls hard and the rope is taut and it appears practically straight. The animation of the arms shows that they are moving and give a good illusion of the tugging, but the rope shows no movement on account of its rectilinearity. It will be only when the artist gives the rope a little undulating—or even a snake-like—motion now and then that he can give the effect of any disturbance in it. This sort of thing, a slight shaking or a wavering of the line, would do for ordinary cases but it would be better if the artist showed a loose strand of cordage fibre creeping along in the direction that the rope is supposed to be going. But still better would it be to have a few kinks forming in the rope and showing them agitated as they go in the direction of the pull on the rope. In producing this latter illusion the likely expedient that the skilled animator would use is that of having a set of celluloids with drawings—three or five—showing the kink represented in a number of progressive positions. The plan would be to have the details in a cycle, so that when the last detail of the cycle is photographed, the first one exactly follows in a proper order. The artist can put these rope drawings on the same sheets of paper that hold the arm movements—we have in mind the picture of the man tugging at the rope, of course. Then the cycle of drawings with the arm movements and the kinks of the rope in their progressive order can be used over and over again as long as it seems consistent with good judgment.
This idea of arranging things in cycles is the general way of animating inanimate things. Nearly all the technical items in this chapter are managed with some such plan. Generally, too, the details are drawn on the transparent celluloids.
The problem in devising the components of any cycle is to have these components so arranged that the orderly movements take place from the first of the series to the last and then begin with the first again. The action must not skip, cause a hesitation, or go backward. This simply means that the components are to be spaced properly with respect to their relations to each other.
It would be difficult to give by words any directions exactly how to do this; actual drawing, with a testing in the preliminary sketches is the surest way of accomplishing it. As general directions, however, the advice would be to have an odd number of drawings and to vary the spatial intervals between the separate items. They should not, above all things, be equidistant.
Where the artist wishes to present to the spectator an animated drawing of a waving banner, or flag, he makes a cycle of different drawings. If it is a flag, these drawings are made with undulating folds that pass the length of the flag as if it were agitated by the wind. Almost any sort of rippling effect, necessitating but three slightly different drawings, will satisfy the average audience. But if the artist wishes to do conscientious work, he will give a little more attention to his planning and try to make it nearer actuality. Then he will contrive that there be one dominant drapery fold which is carried out farther and farther along the ruffled flag. As this fold nears the end it lessens its volume and at last disappears in a sudden flap. This will take five or seven drawings. In planning the cycle it will be arranged that immediately before the last flapping, the first phase of the dominant fold begins again.
This effect of ruffling drapery by a fixed set of cycles used always in the same order will, of course, give a monotonous waving. But it can be diversified by an occasional break in the order in which the separate elements of the cycle are photographed, or an added modification obtained by a supplemental large flapping fold which can be produced by one extra drawing.
An ordinary fragment of drapery in a garment is easily animated by making it in three phases. This will give a satisfactory quivering motion when projected in any bit of drapery that is blown about or flutters on a figure in action.